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authorsmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
committersmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
commitfebc5150c9ee3f2df2a1cad8ef527d9541697b22 (patch)
tree6e5ae7f6b1b5f40dbc7a0e75f50db327a96a8b37 /src/newgrf_house.cpp
parent83f9e141e038d1564ca2ed9d2ff034afbc948dbc (diff)
downloadopenttd-febc5150c9ee3f2df2a1cad8ef527d9541697b22.tar.xz
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 3eab86df4..4c8fae368 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -322,6 +322,9 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
+ /* End now, if houses are invisible */
+ if (IsInvisibilitySet(TO_HOUSES)) return;
+
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;