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authorrubidium <rubidium@openttd.org>2009-05-23 12:13:42 +0000
committerrubidium <rubidium@openttd.org>2009-05-23 12:13:42 +0000
commitf490394aa8d78f4118e73beccc724cbad3b44854 (patch)
tree066d0254c6624bdb2646e30d9b43076fc7de6726 /src/newgrf_house.cpp
parentb270ca84ba0002ae23aed3bb614e06b19c7197f5 (diff)
downloadopenttd-f490394aa8d78f4118e73beccc724cbad3b44854.tar.xz
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 15052c7b5..f49da4603 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -309,7 +309,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
return UINT_MAX;
}
-static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Houses do not have 'real' groups */
return NULL;
@@ -355,14 +355,14 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
object.callback_param2 = param2;
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
-static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id)
+static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
- const DrawTileSprites *dts = group->g.layout.dts;
+ const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
const HouseSpec *hs = GetHouseSpecs(house_id);
@@ -427,10 +427,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
/* XXX: This is for debugging purposes really, and shouldn't stay. */
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
} else {
+ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
/* Limit the building stage to the number of stages supplied. */
byte stage = GetHouseBuildingStage(ti->tile);
- stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
- DrawTileLayout(ti, group, stage, house_id);
+ stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
+ DrawTileLayout(ti, tlgroup, stage, house_id);
}
}