diff options
author | alberth <alberth@openttd.org> | 2012-11-10 20:40:05 +0000 |
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committer | alberth <alberth@openttd.org> | 2012-11-10 20:40:05 +0000 |
commit | d7b62da87b5123907df008fffa8f21377c394358 (patch) | |
tree | 5fdf926ee465cfc99442f4a7c7313b2937eb1654 /src/newgrf_house.cpp | |
parent | 0885a2370a45982a01abf314fc035c5a41ba6cfe (diff) | |
download | openttd-d7b62da87b5123907df008fffa8f21377c394358.tar.xz |
(svn r24682) -Codechange: Add resolver classes for houses.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r-- | src/newgrf_house.cpp | 199 |
1 files changed, 76 insertions, 123 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index a8f657846..baf2e9479 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -29,6 +29,39 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX]; HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID); + +HouseScopeResolver::HouseScopeResolver(ResolverObject *ro, HouseID house_id, TileIndex tile, Town *town, + bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers) + : ScopeResolver(ro) +{ + this->house_id = house_id; + this->tile = tile; + this->town = town; + this->not_yet_constructed = not_yet_constructed; + this->initial_random_bits = initial_random_bits; + this->watched_cargo_triggers = watched_cargo_triggers; +} + +/** + * Retrieve the grf file associated with a house. + * @param house_id House to query. + * @return The associated GRF file (may be \c NULL). + */ +static const GRFFile *GetHouseSpecGrf(HouseID house_id) +{ + const HouseSpec *hs = HouseSpec::Get(house_id); + return (hs != NULL) ? hs->grf_prop.grffile : NULL; +} + +HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town, + CallbackID callback, uint32 param1, uint32 param2, + bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers) + : ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2), + house_scope(this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers), + town_scope(this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed. +{ +} + HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid) { /* Start from 1 because 0 means that no class has been assigned. */ @@ -98,27 +131,24 @@ void DecreaseBuildingCount(Town *t, HouseID house_id) if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--; } -static uint32 HouseGetRandomBits(const ResolverObject *object) +/* virtual */ uint32 HouseScopeResolver::GetRandomBits() const { /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */ - TileIndex tile = object->u.house.tile; - assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE))); - return object->u.house.not_yet_constructed ? object->u.house.initial_random_bits : GetHouseRandomBits(tile); + assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE))); + return this->not_yet_constructed ? this->initial_random_bits : GetHouseRandomBits(this->tile); } -static uint32 HouseGetTriggers(const ResolverObject *object) +/* virtual */ uint32 HouseScopeResolver::GetTriggers() const { /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */ - TileIndex tile = object->u.house.tile; - assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE))); - return object->u.house.not_yet_constructed ? 0 : GetHouseTriggers(tile); + assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE))); + return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile); } -static void HouseSetTriggers(const ResolverObject *object, int triggers) +/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const { - TileIndex tile = object->u.house.tile; - assert(!object->u.house.not_yet_constructed && IsValidTile(tile) && IsTileType(tile, MP_HOUSE)); - SetHouseTriggers(tile, triggers); + assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE)); + SetHouseTriggers(this->tile, triggers); } static uint32 GetNumHouses(HouseID house_id, const Town *town) @@ -259,75 +289,65 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI } /** - * HouseGetVariable(): - * - * Used by the resolver to get values for feature 07 deterministic spritegroups. + * @note Used by the resolver to get values for feature 07 deterministic spritegroups. */ -static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available) +/* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const { - Town *town = object->u.house.town; - TileIndex tile = object->u.house.tile; - HouseID house_id = object->u.house.house_id; - - if (object->scope == VSG_SCOPE_PARENT) { - return TownGetVariable(variable, parameter, available, town, object->grffile); - } - switch (variable) { /* Construction stage. */ - case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2; + case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2; /* Building age. */ - case 0x41: return IsTileType(tile, MP_HOUSE) ? GetHouseAge(tile) : 0; + case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile) : 0; /* Town zone */ - case 0x42: return GetTownRadiusGroup(town, tile); + case 0x42: return GetTownRadiusGroup(this->town, this->tile); /* Terrain type */ - case 0x43: return GetTerrainType(tile); + case 0x43: return GetTerrainType(this->tile); /* Number of this type of building on the map. */ - case 0x44: return GetNumHouses(house_id, town); + case 0x44: return GetNumHouses(this->house_id, this->town); /* Whether the town is being created or just expanded. */ case 0x45: return _generating_world ? 1 : 0; /* Current animation frame. */ - case 0x46: return IsTileType(tile, MP_HOUSE) ? GetAnimationFrame(tile) : 0; + case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0; /* Position of the house */ - case 0x47: return TileY(tile) << 16 | TileX(tile); + case 0x47: return TileY(this->tile) << 16 | TileX(this->tile); /* Building counts for old houses with id = parameter. */ - case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, town) : 0; + case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0; /* Building counts for new houses with id = parameter. */ case 0x61: { - const HouseSpec *hs = HouseSpec::Get(house_id); + const HouseSpec *hs = HouseSpec::Get(this->house_id); if (hs->grf_prop.grffile == NULL) return 0; HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid); - return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town); + return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town); } /* Land info for nearby tiles. */ - case 0x62: return GetNearbyTileInformation(parameter, tile, object->grffile->grf_version >= 8); + case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro->grffile->grf_version >= 8); /* Current animation frame of nearby house tiles */ case 0x63: { - TileIndex testtile = GetNearbyTile(parameter, tile); + TileIndex testtile = GetNearbyTile(parameter, this->tile); return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0; } /* Cargo acceptance history of nearby stations */ case 0x64: { - CargoID cid = GetCargoTranslation(parameter, object->grffile); + CargoID cid = GetCargoTranslation(parameter, this->ro->grffile); if (cid == CT_INVALID) return 0; /* Extract tile offset. */ int8 x_offs = GB(GetRegister(0x100), 0, 8); int8 y_offs = GB(GetRegister(0x100), 8, 8); - TileIndex testtile = TILE_MASK(tile + TileDiffXY(x_offs, y_offs)); + TileIndex testtile = TILE_MASK(this->tile + TileDiffXY(x_offs, y_offs)); StationFinder stations(TileArea(testtile, 1, 1)); const StationList *sl = stations.GetStations(); @@ -343,31 +363,31 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint } /* Cargo triggered CB 148? */ - if (HasBit(object->u.house.watched_cargo_triggers, cid)) SetBit(res, 4); + if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4); return res; } /* Distance test for some house types */ - case 0x65: return GetDistanceFromNearbyHouse(parameter, tile, object->u.house.house_id); + case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id); /* Class and ID of nearby house tile */ case 0x66: { - TileIndex testtile = GetNearbyTile(parameter, tile); + TileIndex testtile = GetNearbyTile(parameter, this->tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile)); /* Information about the grf local classid if the house has a class */ uint houseclass = 0; if (hs->class_id != HOUSE_NO_CLASS) { - houseclass = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8; + houseclass = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8; houseclass |= _class_mapping[hs->class_id].class_id; } /* old house type or grf-local houseid */ uint local_houseid = 0; - if (house_id < NEW_HOUSE_OFFSET) { - local_houseid = house_id; + if (this->house_id < NEW_HOUSE_OFFSET) { + local_houseid = this->house_id; } else { - local_houseid = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8; + local_houseid = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8; local_houseid |= hs->grf_prop.local_id; } return houseclass << 16 | local_houseid; @@ -375,7 +395,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint /* GRFID of nearby house tile */ case 0x67: { - TileIndex testtile = GetNearbyTile(parameter, tile); + TileIndex testtile = GetNearbyTile(parameter, this->tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseID house_id = GetHouseType(testtile); if (house_id < NEW_HOUSE_OFFSET) return 0; @@ -391,71 +411,21 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint return UINT_MAX; } -static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group) +/* virtual */ const SpriteGroup *HouseResolverObject::ResolveReal(const RealSpriteGroup *group) const { /* Houses do not have 'real' groups */ return NULL; } -/** - * Store a value into the persistent storage of the object's parent. - * @param object Object that we want to query. - * @param pos Position in the persistent storage to use. - * @param value Value to store. - */ -void HouseStorePSA(ResolverObject *object, uint pos, int32 value) -{ - /* Houses have no persistent storage. */ - if (object->scope != VSG_SCOPE_PARENT || object->u.house.not_yet_constructed) return; - - /* Pass the request on to the town of the house */ - TownStorePSA(object->u.house.town, object->grffile, pos, value); -} - -/** - * NewHouseResolver(): - * - * Returns a resolver object to be used with feature 07 spritegroups. - */ -static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town) -{ - res->GetRandomBits = HouseGetRandomBits; - res->GetTriggers = HouseGetTriggers; - res->SetTriggers = HouseSetTriggers; - res->GetVariable = HouseGetVariable; - res->ResolveRealMethod = HouseResolveReal; - res->StorePSA = HouseStorePSA; - - res->u.house.tile = tile; - res->u.house.town = town; - res->u.house.house_id = house_id; - res->u.house.not_yet_constructed = false; - - res->callback = CBID_NO_CALLBACK; - res->callback_param1 = 0; - res->callback_param2 = 0; - res->ResetState(); - - const HouseSpec *hs = HouseSpec::Get(house_id); - res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL); -} - -uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers) +uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, + bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers) { - ResolverObject object; - const SpriteGroup *group; - assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE))); - NewHouseResolver(&object, house_id, tile, town); - object.callback = callback; - object.callback_param1 = param1; - object.callback_param2 = param2; - object.u.house.not_yet_constructed = not_yet_constructed; - object.u.house.initial_random_bits = initial_random_bits; - object.u.house.watched_cargo_triggers = watched_cargo_triggers; + HouseResolverObject object(house_id, tile, town, callback, param1, param2, + not_yet_constructed, initial_random_bits, watched_cargo_triggers); - group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object); + const SpriteGroup *group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object); if (group == NULL) return CALLBACK_FAILED; return group->GetCallbackResult(); @@ -491,8 +461,6 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou void DrawNewHouseTile(TileInfo *ti, HouseID house_id) { const HouseSpec *hs = HouseSpec::Get(house_id); - const SpriteGroup *group; - ResolverObject object; if (ti->tileh != SLOPE_FLAT) { bool draw_old_one = true; @@ -505,12 +473,10 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED); } - NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile)); + HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile)); - group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object); - if (group == NULL || group->type != SGT_TILELAYOUT) { - return; - } else { + const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object); + if (group != NULL && group->type == SGT_TILELAYOUT) { /* Limit the building stage to the number of stages supplied. */ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetHouseBuildingStage(ti->tile); @@ -623,8 +589,6 @@ bool NewHouseTileLoop(TileIndex tile) static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first) { - ResolverObject object; - /* We can't trigger a non-existent building... */ assert(IsTileType(tile, MP_HOUSE)); @@ -633,9 +597,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando if (hs->grf_prop.spritegroup == NULL) return; - NewHouseResolver(&object, hid, tile, Town::GetByTile(tile)); - - object.callback = CBID_RANDOM_TRIGGER; + HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER); object.trigger = trigger; const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object); @@ -715,12 +677,3 @@ void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes) if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r); } -/** - * Resolve a house's spec and such so we can get a variable. - * @param ro The resolver object to fill. - * @param index The house tile to get the data from. - */ -void GetHouseResolver(ResolverObject *ro, uint index) -{ - NewHouseResolver(ro, GetHouseType(index), index, Town::GetByTile(index)); -} |