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authorfrosch <frosch@openttd.org>2021-10-22 22:04:52 +0200
committerfrosch <github@elsenhans.name>2021-10-23 14:45:08 +0200
commit111a47af0d0bb37b421eb8a77f1f8e69d38bbe3c (patch)
tree71bbf71617b3326bb05ae29995ba7d339639aaa3 /src/newgrf_engine.h
parentbc984d9af52eaf55b7b76ad9e3cc5115935803b0 (diff)
downloadopenttd-111a47af0d0bb37b421eb8a77f1f8e69d38bbe3c.tar.xz
Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.
Diffstat (limited to 'src/newgrf_engine.h')
-rw-r--r--src/newgrf_engine.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/newgrf_engine.h b/src/newgrf_engine.h
index 0cfbb0a76..eb6a51040 100644
--- a/src/newgrf_engine.h
+++ b/src/newgrf_engine.h
@@ -22,17 +22,17 @@
struct VehicleScopeResolver : public ScopeResolver {
const struct Vehicle *v; ///< The vehicle being resolved.
EngineID self_type; ///< Type of the vehicle.
- bool info_view; ///< Indicates if the item is being drawn in an info window.
+ bool rotor_in_gui; ///< Helicopter rotor is drawn in GUI.
/**
* Scope resolver of a single vehicle.
* @param ro Surrounding resolver.
* @param engine_type Engine type
* @param v %Vehicle being resolved.
- * @param info_view Indicates if the item is being drawn in an info window.
+ * @param rotor_in_gui Helicopter rotor is drawn in GUI.
*/
- VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
- : ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view)
+ VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool rotor_in_gui)
+ : ScopeResolver(ro), v(v), self_type(engine_type), rotor_in_gui(rotor_in_gui)
{
}
@@ -59,7 +59,7 @@ struct VehicleResolverObject : public ResolverObject {
VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
byte cached_relative_count; ///< Relative position of the other vehicle.
- VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
+ VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;