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author | frosch <frosch@openttd.org> | 2021-10-22 22:04:52 +0200 |
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committer | frosch <github@elsenhans.name> | 2021-10-23 14:45:08 +0200 |
commit | 111a47af0d0bb37b421eb8a77f1f8e69d38bbe3c (patch) | |
tree | 71bbf71617b3326bb05ae29995ba7d339639aaa3 /src/newgrf_engine.h | |
parent | bc984d9af52eaf55b7b76ad9e3cc5115935803b0 (diff) | |
download | openttd-111a47af0d0bb37b421eb8a77f1f8e69d38bbe3c.tar.xz |
Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.
Diffstat (limited to 'src/newgrf_engine.h')
-rw-r--r-- | src/newgrf_engine.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/newgrf_engine.h b/src/newgrf_engine.h index 0cfbb0a76..eb6a51040 100644 --- a/src/newgrf_engine.h +++ b/src/newgrf_engine.h @@ -22,17 +22,17 @@ struct VehicleScopeResolver : public ScopeResolver { const struct Vehicle *v; ///< The vehicle being resolved. EngineID self_type; ///< Type of the vehicle. - bool info_view; ///< Indicates if the item is being drawn in an info window. + bool rotor_in_gui; ///< Helicopter rotor is drawn in GUI. /** * Scope resolver of a single vehicle. * @param ro Surrounding resolver. * @param engine_type Engine type * @param v %Vehicle being resolved. - * @param info_view Indicates if the item is being drawn in an info window. + * @param rotor_in_gui Helicopter rotor is drawn in GUI. */ - VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view) - : ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view) + VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool rotor_in_gui) + : ScopeResolver(ro), v(v), self_type(engine_type), rotor_in_gui(rotor_in_gui) { } @@ -59,7 +59,7 @@ struct VehicleResolverObject : public ResolverObject { VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain. byte cached_relative_count; ///< Relative position of the other vehicle. - VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false, + VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override; |