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authorrubidium <rubidium@openttd.org>2007-11-11 17:58:05 +0000
committerrubidium <rubidium@openttd.org>2007-11-11 17:58:05 +0000
commit9758a765125ff65930eb8ccf96657947b45a785c (patch)
tree6852036bc3489d0796a507cc83f6f16cd75f86ab /src/newgrf_engine.cpp
parentaf5c2a785f11cc6c56813285fe0d1b09369b0acb (diff)
downloadopenttd-9758a765125ff65930eb8ccf96657947b45a785c.tar.xz
(svn r11411) -Codechange: implement random triggers for houses.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r--src/newgrf_engine.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 9a8c804b3..e0003dff5 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -1011,6 +1011,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
object.trigger = trigger;
group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
+ if (group == NULL) return;
new_random_bits = Random();
v->random_bits &= ~object.reseed;