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authorfrosch <frosch@openttd.org>2014-03-03 20:02:31 +0000
committerfrosch <frosch@openttd.org>2014-03-03 20:02:31 +0000
commit6b61c4608fab00c7bfc78c296b3c85f611681f59 (patch)
tree9919983ecf008602a497445b2b3e05b5c32892b8 /src/newgrf_engine.cpp
parentb935cb84156f18b51196288ff6d12f8ca5b26630 (diff)
downloadopenttd-6b61c4608fab00c7bfc78c296b3c85f611681f59.tar.xz
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r--src/newgrf_engine.cpp85
1 files changed, 30 insertions, 55 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 309decb72..5d3af4105 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -973,12 +973,13 @@ static const GRFFile *GetEngineGrfFile(EngineID engine_type)
* Resolver of a vehicle (chain).
* @param engine_type Engine type
* @param v %Vehicle being resolved.
+ * @param wagon_override Application of wagon overrides.
* @param info_view Indicates if the item is being drawn in an info window.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
-VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, bool info_view,
+VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
self_scope(*this, engine_type, v, info_view),
@@ -986,55 +987,37 @@ VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle
relative_scope(*this, engine_type, v, info_view),
cached_relative_count(0)
{
-}
-
-/**
- * Retrieve the SpriteGroup for the specified vehicle.
- * If the vehicle is not specified, the purchase list group for the engine is
- * chosen. For trains, an additional engine override lookup is performed.
- * @param engine Engine type of the vehicle.
- * @param v The vehicle itself.
- * @param use_cache Use cached override
- * @returns The selected SpriteGroup for the vehicle.
- */
-static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
-{
- const SpriteGroup *group;
- CargoID cargo;
-
- if (v == NULL) {
- cargo = CT_PURCHASE;
+ if (wagon_override == WO_SELF) {
+ this->root_spritegroup = GetWagonOverrideSpriteSet(engine_type, CT_DEFAULT, engine_type);
} else {
- cargo = v->cargo_type;
+ if (wagon_override != WO_NONE && v != NULL && v->IsGroundVehicle()) {
+ assert(v->engine_type == engine_type); // overrides make little sense with fake scopes
- if (v->IsGroundVehicle()) {
/* For trains we always use cached value, except for callbacks because the override spriteset
* to use may be different than the one cached. It happens for callback 0x15 (refit engine),
* as v->cargo_type is temporary changed to the new type */
- if (use_cache && v->type == VEH_TRAIN) {
- group = Train::From(v)->tcache.cached_override;
+ if (wagon_override == WO_CACHED && v->type == VEH_TRAIN) {
+ this->root_spritegroup = Train::From(v)->tcache.cached_override;
} else {
- group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
+ this->root_spritegroup = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
}
- if (group != NULL) return group;
}
- }
- const Engine *e = Engine::Get(engine);
-
- assert(cargo < lengthof(e->grf_prop.spritegroup));
- group = e->grf_prop.spritegroup[cargo];
- if (group != NULL) return group;
-
- /* Fall back to the default set if the selected cargo type is not defined */
- return e->grf_prop.spritegroup[CT_DEFAULT];
+ if (this->root_spritegroup == NULL) {
+ const Engine *e = Engine::Get(engine_type);
+ CargoID cargo = v != NULL ? v->cargo_type : CT_PURCHASE;
+ assert(cargo < lengthof(e->grf_prop.spritegroup));
+ this->root_spritegroup = e->grf_prop.spritegroup[cargo] != NULL ? e->grf_prop.spritegroup[cargo] : e->grf_prop.spritegroup[CT_DEFAULT];
+ }
+ }
}
+
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
{
- VehicleResolverObject object(engine, v, false, CBID_NO_CALLBACK, image_type);
- const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), object);
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK, image_type);
+ const SpriteGroup *group = object.Resolve();
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult() + (direction % group->GetNumResults());
@@ -1049,15 +1032,14 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
- VehicleResolverObject object(engine, v, info_view, CBID_NO_CALLBACK, image_type);
- const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
- group = SpriteGroup::Resolve(group, object);
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK, image_type);
+ const SpriteGroup *group = object.Resolve();
if (group == NULL || group->GetNumResults() == 0) return 0;
- if (v == NULL) return group->GetResult();
+ if (v == NULL || info_view) return group->GetResult();
- return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
+ return group->GetResult() + (v->Next()->Next()->state % group->GetNumResults());
}
@@ -1083,11 +1065,8 @@ bool UsesWagonOverride(const Vehicle *v)
*/
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
- VehicleResolverObject object(engine, v, false, callback, param1, param2);
- const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
- if (group == NULL) return CALLBACK_FAILED;
-
- return group->GetCallbackResult();
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_UNCACHED, false, callback, param1, param2);
+ return object.ResolveCallback();
}
/**
@@ -1102,13 +1081,9 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
*/
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
- VehicleResolverObject object(engine, v, false, callback, param1, param2);
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_NONE, false, callback, param1, param2);
object.parent_scope.SetVehicle(parent);
-
- const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
- if (group == NULL) return CALLBACK_FAILED;
-
- return group->GetCallbackResult();
+ return object.ResolveCallback();
}
@@ -1133,10 +1108,10 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
/* We can't trigger a non-existent vehicle... */
assert(v != NULL);
- VehicleResolverObject object(v->engine_type, v, false, CBID_RANDOM_TRIGGER);
+ VehicleResolverObject object(v->engine_type, v, VehicleResolverObject::WO_CACHED, false, CBID_RANDOM_TRIGGER);
object.trigger = trigger;
- const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), object);
+ const SpriteGroup *group = object.Resolve();
if (group == NULL) return;
byte new_random_bits = Random();
@@ -1300,7 +1275,7 @@ void CommitVehicleListOrderChanges()
*/
void FillNewGRFVehicleCache(const Vehicle *v)
{
- VehicleResolverObject ro(v->engine_type, v);
+ VehicleResolverObject ro(v->engine_type, v, VehicleResolverObject::WO_NONE);
/* These variables we have to check; these are the ones with a cache. */
static const int cache_entries[][2] = {