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authorrubidium <rubidium@openttd.org>2009-05-24 21:09:00 +0000
committerrubidium <rubidium@openttd.org>2009-05-24 21:09:00 +0000
commit168ae6f7e2e87d3050c39bbb03148924751370a3 (patch)
treef231a8b93fcf344d126a8d3aa3ded9803200ca67 /src/newgrf_engine.cpp
parent0d99b6c71cd096599b4805d230483f3e4e958af1 (diff)
downloadopenttd-168ae6f7e2e87d3050c39bbb03148924751370a3.tar.xz
(svn r16422) -Codechange: use const_cast for removing const and warn when const is (accidentally?) removed using C-style casts.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r--src/newgrf_engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 60529f09c..a85d2f376 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -416,7 +416,7 @@ static void VehicleSetTriggers(const ResolverObject *object, int triggers)
* innocent looking function pointer cast... Currently I cannot see a
* way of avoiding this without removing consts deep within gui code.
*/
- Vehicle *v = (Vehicle*)GRV(object);
+ Vehicle *v = const_cast<Vehicle *>(GRV(object));
/* This function must only be called when processing triggers -- any
* other time is an error. */