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authorfrosch <frosch@openttd.org>2012-06-07 15:38:46 +0000
committerfrosch <frosch@openttd.org>2012-06-07 15:38:46 +0000
commit86b013f872b453052948a3a788c200fa827366d5 (patch)
treeb87a6a3244ad6bafc196885fd648bc890c5616b5 /src/newgrf_engine.cpp
parent573a63bfc4561e61370438591eaf0d80eeb02705 (diff)
downloadopenttd-86b013f872b453052948a3a788c200fa827366d5.tar.xz
(svn r24330) -Fix (r24321): Do not use the vehicle list order changes from the previous savegames, but only ever from the current one.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r--src/newgrf_engine.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index fa0294504..97dd90ca9 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -1271,6 +1271,9 @@ void CommitVehicleListOrderChanges()
for (const EngineID *it = ordering.Begin(); it != idend; ++it, ++index) {
Engine::Get(*it)->list_position = index;
}
+
+ /* Clear out the queue */
+ _list_order_changes.Reset();
}
/**