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authorrubidium <rubidium@openttd.org>2011-01-22 09:53:15 +0000
committerrubidium <rubidium@openttd.org>2011-01-22 09:53:15 +0000
commiteb299736c1bcb277da1862afe95c11cb897effcf (patch)
tree3bb6bff78f066da770a367e078c569dbe8ce319a /src/newgrf_debug_gui.cpp
parent0cdb1c78cdbfce4d426441c21ef7066f1cfecf6f (diff)
downloadopenttd-eb299736c1bcb277da1862afe95c11cb897effcf.tar.xz
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
Diffstat (limited to 'src/newgrf_debug_gui.cpp')
-rw-r--r--src/newgrf_debug_gui.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 8504094ad..f4c3b985a 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -487,6 +487,14 @@ static const WindowDesc _newgrf_inspect_desc(
_nested_newgrf_inspect_widgets, lengthof(_nested_newgrf_inspect_widgets)
);
+/**
+ * Show the inspect window for a given feature and index.
+ * The index is normally an in-game location/identifier, such
+ * as a TileIndex or an IndustryID depending on the feature
+ * we want to inspect.
+ * @param feature The feature we want to inspect.
+ * @param index The index/identifier of the feature to inspect.
+ */
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (!IsNewGRFInspectable(feature, index)) return;
@@ -495,6 +503,14 @@ void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index)
AllocateWindowDescFront<NewGRFInspectWindow>(&_newgrf_inspect_desc, wno);
}
+/**
+ * Delete inspect window for a given feature and index.
+ * The index is normally an in-game location/identifier, such
+ * as a TileIndex or an IndustryID depending on the feature
+ * we want to inspect.
+ * @param feature The feature we want to delete the window for.
+ * @param index The index/identifier of the feature to delete.
+ */
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
@@ -507,6 +523,15 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
if (w != NULL) w->ReInit();
}
+/**
+ * Can we inspect the data given a certain feature and index.
+ * The index is normally an in-game location/identifier, such
+ * as a TileIndex or an IndustryID depending on the feature
+ * we want to inspect.
+ * @param feature The feature we want to inspect.
+ * @param index The index/identifier of the feature to inspect.
+ * @return true if there is something to show.
+ */
bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
{
const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
@@ -514,6 +539,11 @@ bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
return nif->helper->IsInspectable(index);
}
+/**
+ * Get the GrfSpecFeature associated with the tile.
+ * @param tile The tile to get the feature from.
+ * @return the GrfSpecFeature.
+ */
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
{
switch (GetTileType(tile)) {
@@ -533,6 +563,11 @@ GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
}
}
+/**
+ * Get the GrfSpecFeature associated with the vehicle.
+ * @param type The vehicle type to get the feature from.
+ * @return the GrfSpecFeature.
+ */
GrfSpecFeature GetGrfSpecFeature(VehicleType type)
{
switch (type) {
@@ -813,6 +848,9 @@ static const WindowDesc _sprite_aligner_desc(
_nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
);
+/**
+ * Show the window for aligning sprites.
+ */
void ShowSpriteAlignerWindow()
{
AllocateWindowDescFront<SpriteAlignerWindow>(&_sprite_aligner_desc, 0);