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author | Ingo von Borstel <planetmaker@openttd.org> | 2019-01-16 21:44:03 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-01-19 14:36:15 +0000 |
commit | 4e9e115760658099a6dd5a677bdf03145ab93e82 (patch) | |
tree | 519fb57c440d95b797b529ae67c675357226d3a8 /src/newgrf_animation_type.h | |
parent | f37304f9f531774f0159e8af013f910bb464e55d (diff) | |
download | openttd-4e9e115760658099a6dd5a677bdf03145ab93e82.tar.xz |
Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by Supercheese)
Diffstat (limited to 'src/newgrf_animation_type.h')
-rw-r--r-- | src/newgrf_animation_type.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/newgrf_animation_type.h b/src/newgrf_animation_type.h index 1f3995f46..8eec6ada9 100644 --- a/src/newgrf_animation_type.h +++ b/src/newgrf_animation_type.h @@ -46,11 +46,12 @@ enum IndustryAnimationTrigger { /** Animation triggers for airport tiles */ enum AirpAnimationTrigger { - AAT_BUILT, ///< Triggered when the airport is built (for all tiles at the same time). - AAT_TILELOOP, ///< Triggered in the periodic tile loop. - AAT_STATION_NEW_CARGO, ///< Triggered when new cargo arrives at the station (for all tiles at the same time). - AAT_STATION_CARGO_TAKEN, ///< Triggered when a cargo type is completely removed from the station (for all tiles at the same time). - AAT_STATION_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time). + AAT_BUILT, ///< Triggered when the airport is built (for all tiles at the same time). + AAT_TILELOOP, ///< Triggered in the periodic tile loop. + AAT_STATION_NEW_CARGO, ///< Triggered when new cargo arrives at the station (for all tiles at the same time). + AAT_STATION_CARGO_TAKEN, ///< Triggered when a cargo type is completely removed from the station (for all tiles at the same time). + AAT_STATION_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time). + AAT_STATION_AIRPLANE_LAND, ///< Triggered when an airplane (not a helicopter) touches down at the airport (for all tiles at the same time). }; /** Animation triggers for objects. */ |