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authorrubidium <rubidium@openttd.org>2010-08-26 17:01:17 +0000
committerrubidium <rubidium@openttd.org>2010-08-26 17:01:17 +0000
commitddf1510a23b3124dcdaac5cb8f23ef374da88f71 (patch)
tree7e55ec8e1bcff373eaf7526eefe421ca6fc01fea /src/newgrf_animation_base.h
parentd3f57f0e4d49482d1cbc1a13dc77b28bcfc82c3d (diff)
downloadopenttd-ddf1510a23b3124dcdaac5cb8f23ef374da88f71.tar.xz
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
Diffstat (limited to 'src/newgrf_animation_base.h')
-rw-r--r--src/newgrf_animation_base.h125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/newgrf_animation_base.h b/src/newgrf_animation_base.h
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+++ b/src/newgrf_animation_base.h
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file newgrf_animation_base.h Function implementations related to NewGRF animation. */
+
+/* No inclusion guards as this file must only be included from .cpp files. */
+
+/**
+ * Helper class for a unified approach to NewGRF animation.
+ * @tparam Tbase Instantiation of this class.
+ * @tparam Tspec NewGRF specification related to the animated tile.
+ * @tparam Tobj Object related to the animated tile.
+ * @tparam GetCallback The callback function pointer.
+ */
+template <typename Tbase, typename Tspec, typename Tobj, uint16 (*GetCallback)(CallbackID callback, uint32 param1, uint32 param2, const Tspec *statspec, const Tobj *st, TileIndex tile)>
+struct AnimationBase {
+ /**
+ * Animate a single tile.
+ * @param cb The callback to actually call.
+ * @param spec Specification related to the tile.
+ * @param obj Object related to the tile.
+ * @param tile Tile to animate changes for.
+ * @param random_animation Whether to pass random bits to the "next frame" callback.
+ */
+ static void AnimateTile(const Tspec *spec, const Tobj *obj, TileIndex tile, bool random_animation)
+ {
+ assert(spec != NULL);
+
+ /* Acquire the animation speed from the NewGRF. */
+ uint8 animation_speed = spec->animation.speed;
+ if (HasBit(spec->callback_mask, Tbase::cbm_animation_speed)) {
+ uint16 callback = GetCallback(Tbase::cb_animation_speed, 0, 0, spec, obj, tile);
+ if (callback != CALLBACK_FAILED) animation_speed = Clamp(callback & 0xFF, 0, 16);
+ }
+
+ /* An animation speed of 2 means the animation frame changes 4 ticks, and
+ * increasing this value by one doubles the wait. 0 is the minimum value
+ * allowed for animation_speed, which corresponds to 30ms, and 16 is the
+ * maximum, corresponding to around 33 minutes. */
+ if (_tick_counter % (1 << animation_speed) != 0) return;
+
+ uint8 frame = GetAnimationFrame(tile);
+ uint8 num_frames = spec->animation.frames;
+
+ bool frame_set_by_callback = false;
+
+ if (HasBit(spec->callback_mask, Tbase::cbm_animation_next_frame)) {
+ uint16 callback = GetCallback(Tbase::cb_animation_next_frame, random_animation ? Random() : 0, 0, spec, obj, tile);
+
+ if (callback != CALLBACK_FAILED) {
+ frame_set_by_callback = true;
+
+ switch (callback & 0xFF) {
+ case 0xFF:
+ DeleteAnimatedTile(tile);
+ break;
+
+ case 0xFE:
+ frame_set_by_callback = false;
+ break;
+
+ default:
+ frame = callback & 0xFF;
+ break;
+ }
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
+ }
+ }
+
+ if (!frame_set_by_callback) {
+ if (frame < num_frames) {
+ frame++;
+ } else if (frame == num_frames && spec->animation.status == ANIM_STATUS_LOOPING) {
+ /* This animation loops, so start again from the beginning */
+ frame = 0;
+ } else {
+ /* This animation doesn't loop, so stay here */
+ DeleteAnimatedTile(tile);
+ }
+ }
+
+ SetAnimationFrame(tile, frame);
+ MarkTileDirtyByTile(tile);
+ }
+
+ /**
+ * Check a callback to determine what the next animation step is and
+ * execute that step. This includes stopping and starting animations
+ * as well as updating animation frames and playing sounds.
+ * @param cb The callback to actually call.
+ * @param spec Specification related to the tile.
+ * @param obj Object related to the tile.
+ * @param tile Tile to consider animation changes for.
+ * @param random_bits Random bits for this update. To be passed as parameter to the NewGRF.
+ * @param trigger What triggered this update? To be passed as parameter to the NewGRF.
+ */
+ static void ChangeAnimationFrame(CallbackID cb, const Tspec *spec, const Tobj *obj, TileIndex tile, uint32 random_bits, uint32 trigger)
+ {
+ uint16 callback = GetCallback(cb, random_bits, trigger, spec, obj, tile);
+ if (callback == CALLBACK_FAILED) return;
+
+ switch (callback & 0xFF) {
+ case 0xFD: /* Do nothing. */ break;
+ case 0xFE: AddAnimatedTile(tile); break;
+ case 0xFF: DeleteAnimatedTile(tile); break;
+ default:
+ SetAnimationFrame(tile, callback);
+ AddAnimatedTile(tile);
+ break;
+ }
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
+ }
+};