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author | peter1138 <peter1138@openttd.org> | 2008-08-28 19:53:25 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-08-28 19:53:25 +0000 |
commit | 80c9ecedcd2b16ff80011bd05fa57b7e98a583b4 (patch) | |
tree | b166f58c5ce8de485036c3ca3f25214762548034 /src/newgrf.cpp | |
parent | 38ee1c8d499dd0289fb21eeba5394dd72cf344c8 (diff) | |
download | openttd-80c9ecedcd2b16ff80011bd05fa57b7e98a583b4.tar.xz |
(svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early.
Diffstat (limited to 'src/newgrf.cpp')
-rw-r--r-- | src/newgrf.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index cd57977f0..2fc15c06a 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -6002,13 +6002,6 @@ static void AfterLoadGRFs() } _grf_line_to_action6_sprite_override.clear(); - /* Update the bitmasks for the vehicle lists */ - Player *p; - FOR_ALL_PLAYERS(p) { - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); - } - /* Pre-calculate all refit masks after loading GRF files. */ CalculateRefitMasks(); |