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authorPatric Stout <truebrain@openttd.org>2021-08-23 19:38:02 +0200
committerGitHub <noreply@github.com>2021-08-23 19:38:02 +0200
commite31b5d387021c6d39b257840137c1f5da184d2cf (patch)
tree26a2fb3a0af2339b73e280aa6b91192456d4f3a8 /src/network
parentb2f0491a90e6d48286915169a0dab62b52936da8 (diff)
downloadopenttd-e31b5d387021c6d39b257840137c1f5da184d2cf.tar.xz
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum amount of allowed connections isn't reached. This means that as long as there are not 255 clients connected to a server, you can always connect to query.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_server.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index d28b818bf..993053469 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -305,7 +305,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/* static */ bool ServerNetworkGameSocketHandler::AllowConnection()
{
extern byte _network_clients_connected;
- bool accept = _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients;
+ bool accept = _network_clients_connected < MAX_CLIENTS;
/* We can't go over the MAX_CLIENTS limit here. However, the
* pool must have place for all clients and ourself. */
@@ -805,6 +805,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
}
+ if (_network_game_info.clients_on >= _settings_client.network.max_clients) {
+ /* Turns out we are full. Inform the user about this. */
+ return this->SendError(NETWORK_ERROR_FULL);
+ }
+
std::string client_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
uint32 newgrf_version = p->Recv_uint32();