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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/network | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_client.cpp | 2 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 4 | ||||
-rw-r--r-- | src/network/network_server.cpp | 2 | ||||
-rw-r--r-- | src/network/network_type.h | 1 |
4 files changed, 5 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 7e44757a7..ab0ff9342 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -16,7 +16,6 @@ #include "../command_func.h" #include "../console_func.h" #include "../variables.h" -#include "../ai/ai.h" #include "../core/alloc_func.hpp" #include "../fileio_func.h" #include "../md5.h" @@ -26,6 +25,7 @@ #include "../company_func.h" #include "../company_base.h" #include "../company_gui.h" +#include "../settings_type.h" #include "../rev.h" #include "table/strings.h" diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index f9a4f6bfd..60d63083d 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window { const NetworkGameInfo *gi = &this->server->info; int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; - /* Join button is disabled when no company is selected */ - this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY); + /* Join button is disabled when no company is selected and for AI companies*/ + this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 332364385..d7ed77ba0 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -664,7 +664,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } break; default: /* Join another company (companies 1-8 (index 0-7)) */ - if (!IsValidCompanyID(playas)) { + if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); return; } diff --git a/src/network/network_type.h b/src/network/network_type.h index a65e66386..9104e2f0f 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -48,6 +48,7 @@ typedef uint8 ClientIndex; struct NetworkCompanyStats { uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type? uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type? + bool ai; ///< Is this company an AI }; /** Some state information of a company, especially for servers */ |