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authorrubidium <rubidium@openttd.org>2008-06-03 08:04:35 +0000
committerrubidium <rubidium@openttd.org>2008-06-03 08:04:35 +0000
commitabf2b0efc36e09caac75ad777af6842a16b66d22 (patch)
treef4465a975b5e0a16c9e1057ed8b9c384ae16a443 /src/network
parent4b4e73c1dd6c77a5876f826a45af1263b1b3eb96 (diff)
downloadopenttd-abf2b0efc36e09caac75ad777af6842a16b66d22.tar.xz
(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/game.h17
-rw-r--r--src/network/network.cpp52
-rw-r--r--src/network/network_func.h2
-rw-r--r--src/network/network_gui.cpp36
-rw-r--r--src/network/network_internal.h1
-rw-r--r--src/network/network_server.cpp12
-rw-r--r--src/network/network_udp.cpp40
7 files changed, 68 insertions, 92 deletions
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 0c0123697..6b8e989b3 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -19,7 +19,13 @@
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
-struct NetworkGameInfo {
+struct NetworkServerGameInfo {
+ byte clients_on; ///< Current count of clients on server
+ Date start_date; ///< When the game started
+ char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
+};
+
+struct NetworkGameInfo : NetworkServerGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
@@ -28,21 +34,16 @@ struct NetworkGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
bool use_password; ///< Is this server passworded?
- char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
- byte clients_on; ///< Current count of clients on server
- byte companies_max; ///< Max companies allowed on server
byte companies_on; ///< How many started companies do we have
- byte spectators_max; ///< Max spectators allowed on server
+ byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
+ byte spectators_max; ///< Max spectators allowed on server
Date game_date; ///< Current date
- Date start_date; ///< When the game started
- char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
- char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
GRFConfig *grfconfig; ///< List of NewGRF files used
};
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 713932927..9bc144cdb 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -47,7 +47,7 @@ bool _network_available; ///< is network mode available?
bool _network_dedicated; ///< are we a dedicated server?
bool _network_advertise; ///< is the server advertising to the master server?
bool _is_network_server; ///< Does this client wants to be a network-server?
-NetworkGameInfo _network_game_info;
+NetworkServerGameInfo _network_game_info;
NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
uint16 _network_own_client_index;
@@ -624,7 +624,7 @@ static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
if (_network_server) {
// Can we handle a new client?
if (_network_clients_connected >= MAX_CLIENTS) return NULL;
- if (_network_game_info.clients_on >= _network_game_info.clients_max) return NULL;
+ if (_network_game_info.clients_on >= _settings_client.network.max_clients) return NULL;
// Register the login
client_no = _network_clients_connected++;
@@ -1019,39 +1019,13 @@ static void NetworkInitGameInfo()
{
NetworkClientInfo *ci;
- _network_game_info.clients_max = _settings_client.network.max_clients;
- _network_game_info.companies_max = _settings_client.network.max_companies;
- _network_game_info.spectators_max = _settings_client.network.max_spectators;
- _network_game_info.server_lang = _settings_client.network.server_lang;
- ttd_strlcpy(_network_game_info.server_name, _settings_client.network.server_name, sizeof(_network_game_info.server_name));
- ttd_strlcpy(_network_game_info.server_password, _settings_client.network.server_password, sizeof(_network_game_info.server_password));
- ttd_strlcpy(_network_game_info.rcon_password, _settings_client.network.rcon_password, sizeof(_network_game_info.rcon_password));
- if (StrEmpty(_network_game_info.server_name)) {
- snprintf(_network_game_info.server_name, sizeof(_network_game_info.server_name), "Unnamed Server");
+ if (StrEmpty(_settings_client.network.server_name)) {
+ snprintf(_settings_client.network.server_name, sizeof(_settings_client.network.server_name), "Unnamed Server");
}
- ttd_strlcpy(_network_game_info.server_revision, _openttd_revision, sizeof(_network_game_info.server_revision));
-
- // The server is a client too ;)
- if (_network_dedicated) {
- _network_game_info.clients_on = 0;
- _network_game_info.companies_on = 0;
- _network_game_info.dedicated = true;
- } else {
- _network_game_info.clients_on = 1;
- _network_game_info.companies_on = 1;
- _network_game_info.dedicated = false;
- }
-
- _network_game_info.spectators_on = 0;
-
- _network_game_info.game_date = _date;
+ /* The server is a client too */
+ _network_game_info.clients_on = _network_dedicated ? 0 : 1;
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
- _network_game_info.map_width = MapSizeX();
- _network_game_info.map_height = MapSizeY();
- _network_game_info.map_set = _settings_game.game_creation.landscape;
-
- _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
// The index is NETWORK_SERVER_INDEX ( = 1)
@@ -1453,19 +1427,7 @@ void NetworkStartUp()
/* Generate an unique id when there is none yet */
if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateUniqueId();
- {
- byte cl_max = _network_game_info.clients_max;
- byte cp_max = _network_game_info.companies_max;
- byte sp_max = _network_game_info.spectators_max;
- byte s_lang = _network_game_info.server_lang;
-
- memset(&_network_game_info, 0, sizeof(_network_game_info));
- _network_game_info.clients_max = cl_max;
- _network_game_info.companies_max = cp_max;
- _network_game_info.spectators_max = sp_max;
- _network_game_info.server_lang = s_lang;
- }
-
+ memset(&_network_game_info, 0, sizeof(_network_game_info));
NetworkInitialize();
DEBUG(net, 3, "[core] network online, multiplayer available");
diff --git a/src/network/network_func.h b/src/network/network_func.h
index 599defb9d..3f7612751 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -10,7 +10,7 @@
#include "network_type.h"
#include "../console_type.h"
-extern NetworkGameInfo _network_game_info;
+extern NetworkServerGameInfo _network_game_info;
extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index c2f170ef8..a837fb57b 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -383,7 +383,7 @@ public:
if (!sel->info.compatible) {
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
- /* Show: server full, when clients_on == clients_max */
+ /* Show: server full, when clients_on == max_clients */
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
} else if (sel->info.use_password) {
DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
@@ -676,7 +676,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160);
this->field = NSSW_GAMENAME;
- _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
this->FindWindowPlacementAndResize(desc);
}
@@ -688,17 +687,17 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
/* draw basic widgets */
SetDParam(1, _connection_types_dropdown[_network_advertise]);
- SetDParam(2, _network_game_info.clients_max);
- SetDParam(3, _network_game_info.companies_max);
- SetDParam(4, _network_game_info.spectators_max);
- SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
+ SetDParam(2, _settings_client.network.max_clients);
+ SetDParam(3, _settings_client.network.max_companies);
+ SetDParam(4, _settings_client.network.max_spectators);
+ SetDParam(5, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang);
this->DrawWidgets();
/* editbox to set game name */
this->DrawEditBox(NSSW_GAMENAME);
/* if password is set, draw red '*' next to 'Set password' button */
- if (_network_game_info.use_password) DoDrawString("*", 408, 23, TC_RED);
+ if (!StrEmpty(_settings_client.network.server_password)) DoDrawString("*", 408, 23, TC_RED);
/* draw list of maps */
GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list
@@ -762,13 +761,13 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
switch (widget) {
default: NOT_REACHED();
case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU:
- _network_game_info.clients_max = Clamp(_network_game_info.clients_max + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS);
+ _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS);
break;
case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU:
- _network_game_info.companies_max = Clamp(_network_game_info.companies_max + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS);
+ _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS);
break;
case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU:
- _network_game_info.spectators_max = Clamp(_network_game_info.spectators_max + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS);
+ _settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS);
break;
}
}
@@ -777,26 +776,26 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case NSSW_CLIENTS_TXT: // Click on number of players
this->widget_id = NSSW_CLIENTS_TXT;
- SetDParam(0, _network_game_info.clients_max);
+ SetDParam(0, _settings_client.network.max_clients);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, this, CS_NUMERAL);
break;
case NSSW_COMPANIES_TXT: // Click on number of companies
this->widget_id = NSSW_COMPANIES_TXT;
- SetDParam(0, _network_game_info.companies_max);
+ SetDParam(0, _settings_client.network.max_companies);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, this, CS_NUMERAL);
break;
case NSSW_SPECTATORS_TXT: // Click on number of spectators
this->widget_id = NSSW_SPECTATORS_TXT;
- SetDParam(0, _network_game_info.spectators_max);
+ SetDParam(0, _settings_client.network.max_spectators);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, this, CS_NUMERAL);
break;
case NSSW_LANGUAGE_BTN: { // Language
uint sel = 0;
for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
- if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) {
+ if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) {
sel = i;
break;
}
@@ -840,7 +839,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
_network_advertise = (index != 0);
break;
case NSSW_LANGUAGE_BTN:
- _network_game_info.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
+ _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
break;
default:
NOT_REACHED();
@@ -872,15 +871,14 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
if (this->widget_id == NSSW_SETPWD) {
ttd_strlcpy(_settings_client.network.server_password, str, lengthof(_settings_client.network.server_password));
- _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
} else {
int32 value = atoi(str);
this->InvalidateWidget(this->widget_id);
switch (this->widget_id) {
default: NOT_REACHED();
- case NSSW_CLIENTS_TXT: _network_game_info.clients_max = Clamp(value, 2, MAX_CLIENTS); break;
- case NSSW_COMPANIES_TXT: _network_game_info.companies_max = Clamp(value, 1, MAX_PLAYERS); break;
- case NSSW_SPECTATORS_TXT: _network_game_info.spectators_max = Clamp(value, 0, MAX_CLIENTS); break;
+ case NSSW_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break;
+ case NSSW_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_PLAYERS); break;
+ case NSSW_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break;
}
}
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 3ebf04f72..4ed6141e0 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -95,7 +95,6 @@ enum NetworkLanguage {
#define VARDEF extern
-extern NetworkGameInfo _network_game_info;
extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 3b7da8909..16f77f610 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -614,7 +614,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
/* We now want a password from the client else we do not allow him in! */
- if (_network_game_info.use_password) {
+ if (!StrEmpty(_settings_client.network.server_password)) {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
} else {
if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
@@ -655,13 +655,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
// join another company does not affect these values
switch (playas) {
case PLAYER_NEW_COMPANY: /* New company */
- if (ActivePlayerCount() >= _network_game_info.companies_max) {
+ if (ActivePlayerCount() >= _settings_client.network.max_companies) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
break;
case PLAYER_SPECTATOR: /* Spectator */
- if (NetworkSpectatorCount() >= _network_game_info.spectators_max) {
+ if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
@@ -711,7 +711,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
// Check game-password
- if (strcmp(password, _network_game_info.server_password) != 0) {
+ if (strcmp(password, _settings_client.network.server_password) != 0) {
// Password is invalid
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
@@ -1187,12 +1187,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
- if (_network_game_info.rcon_password[0] == '\0') return;
+ if (StrEmpty(_settings_client.network.rcon_password)) return;
p->Recv_string(pass, sizeof(pass));
p->Recv_string(command, sizeof(command));
- if (strcmp(pass, _network_game_info.rcon_password) != 0) {
+ if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->index);
return;
}
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 33c9d108f..02c2fe1fd 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -23,6 +23,7 @@
#include "../player_base.h"
#include "../player_func.h"
#include "../settings_type.h"
+#include "../rev.h"
#include "core/udp.h"
@@ -68,21 +69,36 @@ public:
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
{
// Just a fail-safe.. should never happen
- if (!_network_udp_server)
+ if (!_network_udp_server) {
return;
+ }
- Packet packet(PACKET_UDP_SERVER_RESPONSE);
-
- // Update some game_info
- _network_game_info.game_date = _date;
- _network_game_info.map_width = MapSizeX();
- _network_game_info.map_height = MapSizeY();
- _network_game_info.map_set = _settings_game.game_creation.landscape;
- _network_game_info.companies_on = ActivePlayerCount();
- _network_game_info.spectators_on = NetworkSpectatorCount();
- _network_game_info.grfconfig = _grfconfig;
+ NetworkGameInfo ngi;
+
+ /* Update some game_info */
+ ngi.clients_on = _network_game_info.clients_on;
+ ngi.start_date = _network_game_info.start_date;
+
+ ngi.server_lang = _settings_client.network.server_lang;
+ ngi.use_password = !StrEmpty(_settings_client.network.server_password);
+ ngi.clients_max = _settings_client.network.max_clients;
+ ngi.companies_on = ActivePlayerCount();
+ ngi.companies_max = _settings_client.network.max_companies;
+ ngi.spectators_on = NetworkSpectatorCount();
+ ngi.spectators_max = _settings_client.network.max_spectators;
+ ngi.game_date = _date;
+ ngi.map_width = MapSizeX();
+ ngi.map_height = MapSizeY();
+ ngi.map_set = _settings_game.game_creation.landscape;
+ ngi.dedicated = _network_dedicated;
+ ngi.grfconfig = _grfconfig;
+
+ ttd_strlcpy(ngi.map_name, _network_game_info.map_name, lengthof(ngi.map_name));
+ ttd_strlcpy(ngi.server_name, _settings_client.network.server_name, lengthof(ngi.server_name));
+ ttd_strlcpy(ngi.server_revision, _openttd_revision, lengthof(ngi.server_revision));
- this->Send_NetworkGameInfo(&packet, &_network_game_info);
+ Packet packet(PACKET_UDP_SERVER_RESPONSE);
+ this->Send_NetworkGameInfo(&packet, &ngi);
// Let the client know that we are here
this->SendPacket(&packet, client_addr);