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authorrubidium <rubidium@openttd.org>2010-02-09 23:49:19 +0000
committerrubidium <rubidium@openttd.org>2010-02-09 23:49:19 +0000
commitab35d95b5af18dc31484281f44dd1c2cafb72390 (patch)
tree9d2396483adc97fa4375ccf6516ef78d069780eb /src/network
parent3c9c2f704fc9936d3c979787043493770e1fb22b (diff)
downloadopenttd-ab35d95b5af18dc31484281f44dd1c2cafb72390.tar.xz
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/tcp_game.cpp3
-rw-r--r--src/network/network.cpp15
-rw-r--r--src/network/network_client.cpp34
-rw-r--r--src/network/network_internal.h10
-rw-r--r--src/network/network_server.cpp194
5 files changed, 126 insertions, 130 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 24a4726ef..8044ef138 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -67,8 +67,7 @@ NetworkRecvStatus NetworkClientSocket::CloseConnection(bool error)
return NETWORK_RECV_STATUS_CONN_LOST;
}
- NetworkCloseClient(this, error);
- return NETWORK_RECV_STATUS_OKAY;
+ return NetworkCloseClient(this, error ? NETWORK_RECV_STATUS_SERVER_ERROR : NETWORK_RECV_STATUS_CONN_LOST);
}
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 6578fcff7..b4c49914d 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -292,7 +292,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
/* We just want to close the connection.. */
if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
cs->NetworkSocketHandler::CloseConnection();
- NetworkCloseClient(cs, true);
+ NetworkCloseClient(cs, res);
_networking = false;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -313,7 +313,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
}
_switch_mode = SM_MENU;
- NetworkCloseClient(cs, true);
+ NetworkCloseClient(cs, res);
_networking = false;
}
@@ -533,8 +533,9 @@ static NetworkClientSocket *NetworkAllocClient(SOCKET s)
}
/* Close a connection */
-void NetworkCloseClient(NetworkClientSocket *cs, bool error)
+NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus status)
{
+ assert(status != NETWORK_RECV_STATUS_OKAY);
/*
* Sending a message just before leaving the game calls cs->Send_Packets.
* This might invoke this function, which means that when we close the
@@ -542,9 +543,9 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
* connection. This handles that case gracefully without having to make
* that code any more complex or more aware of the validity of the socket.
*/
- if (cs->sock == INVALID_SOCKET) return;
+ if (cs->sock == INVALID_SOCKET) return status;
- if (error && !cs->HasClientQuit() && _network_server && cs->status > STATUS_INACTIVE) {
+ if (status != NETWORK_RECV_STATUS_CONN_LOST && !cs->HasClientQuit() && _network_server && cs->status > STATUS_INACTIVE) {
/* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
@@ -575,6 +576,8 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
delete cs->GetInfo();
delete cs;
+
+ return status;
}
/* For the server, to accept new clients */
@@ -671,7 +674,7 @@ static void NetworkClose()
SEND_COMMAND(PACKET_CLIENT_QUIT)();
cs->Send_Packets();
}
- NetworkCloseClient(cs, false);
+ NetworkCloseClient(cs, NETWORK_RECV_STATUS_CONN_LOST);
}
if (_network_server) {
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 9a2608536..9a6db0d2e 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -126,6 +126,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
p = new Packet(PACKET_CLIENT_COMPANY_INFO);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
@@ -150,6 +151,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
@@ -162,6 +164,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
@@ -177,6 +180,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
@@ -197,6 +201,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
* incompatible, which we would like to prevent by this. */
if (HasBit(_openttd_newgrf_version, 19)) p->Send_uint32(_openttd_newgrf_version);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
@@ -210,6 +215,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
@@ -225,6 +231,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
p->Send_uint32(_frame_counter);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/* Send a command packet to the server */
@@ -247,6 +254,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
MY_CLIENT->Send_Command(p, cp);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/* Send a chat-packet over the network */
@@ -272,6 +280,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
p->Send_uint64(data);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/* Send an error-packet over the network */
@@ -287,6 +296,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
p->Send_uint8(errorno);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
@@ -301,6 +311,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
p->Send_string(GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
@@ -315,6 +326,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/* Send an quit-packet over the network */
@@ -328,6 +340,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
Packet *p = new Packet(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
@@ -336,6 +349,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
p->Send_string(pass);
p->Send_string(command);
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
@@ -344,6 +358,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(pass));
MY_CLIENT->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
@@ -512,11 +527,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
if (ret == NETWORK_RECV_STATUS_OKAY) {
/* Start receiving the map */
- SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
- } else {
- /* NewGRF mismatch, bail out */
- _switch_mode_errorstr = STR_NETWORK_ERROR_NEWGRF_MISMATCH;
+ return SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
}
+
+ /* NewGRF mismatch, bail out */
+ _switch_mode_errorstr = STR_NETWORK_ERROR_NEWGRF_MISMATCH;
return ret;
}
@@ -538,7 +553,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
if (StrEmpty(password)) {
ShowNetworkNeedPassword(type);
} else {
- SEND_COMMAND(PACKET_CLIENT_PASSWORD)(type, password);
+ return SEND_COMMAND(PACKET_CLIENT_PASSWORD)(type, password);
}
return NETWORK_RECV_STATUS_OKAY;
@@ -555,8 +570,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
p->Recv_string(_password_server_id, sizeof(_password_server_id));
/* Start receiving the map */
- SEND_COMMAND(PACKET_CLIENT_GETMAP)();
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_CLIENT_GETMAP)();
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
@@ -763,8 +777,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
ci = ci_to;
}
- if (ci != NULL)
+ if (ci != NULL) {
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), self_send, name, msg, data);
+ }
return NETWORK_RECV_STATUS_OKAY;
}
@@ -808,8 +823,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
ClientID client_id = (ClientID)p->Recv_uint32();
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
- if (ci != NULL)
+ if (ci != NULL) {
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
+ }
SetWindowDirty(WC_CLIENT_LIST, 0);
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 0d6814b60..bb681bc06 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -153,7 +153,7 @@ void NetworkExecuteLocalCommandQueue();
void NetworkFreeLocalCommandQueue();
/* from network.c */
-void NetworkCloseClient(NetworkClientSocket *cs, bool error);
+NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus status);
void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
@@ -164,11 +164,11 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
/* Macros to make life a bit more easier */
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
-#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
-#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
+#define DEF_CLIENT_SEND_COMMAND(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command()
+#define DEF_CLIENT_SEND_COMMAND_PARAM(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command
#define DEF_SERVER_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
-#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
-#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
+#define DEF_SERVER_SEND_COMMAND(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
+#define DEF_SERVER_SEND_COMMAND_PARAM(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 54623fc8f..c090d176d 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -62,6 +62,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
cs->Send_Packet(p);
}
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
@@ -129,6 +130,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
p->Send_bool (false);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
@@ -174,13 +176,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->client_id, str);
}
- cs->CloseConnection(false);
-
- /* Make sure the data get's there before we close the connection */
- cs->Send_Packets();
-
/* The client made a mistake, so drop his connection now! */
- NetworkCloseClient(cs, false);
+ return NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
@@ -209,6 +206,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
}
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
@@ -221,7 +219,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
*/
/* Invalid packet when status is AUTH or higher */
- if (cs->status >= STATUS_AUTH) return;
+ if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
cs->status = STATUS_AUTHORIZING;
@@ -230,6 +228,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
@@ -245,7 +244,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
NetworkClientSocket *new_cs;
/* Invalid packet when status is AUTH or higher */
- if (cs->status >= STATUS_AUTH) return;
+ if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
@@ -262,7 +261,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
}
/* Also send the info of the server */
- SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
+ return SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
@@ -286,6 +285,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
p = new Packet(PACKET_SERVER_WAIT);
p->Send_uint8(waiting);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/* This sends the map to the client */
@@ -310,8 +310,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
if (cs->status < STATUS_AUTH) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
- return;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
if (cs->status == STATUS_AUTH) {
@@ -366,23 +365,21 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
cs->status = STATUS_DONE_MAP;
fclose(file_pointer);
- {
- NetworkClientSocket *new_cs;
- bool new_map_client = false;
- /* Check if there is a client waiting for receiving the map
- * and start sending him the map */
- FOR_ALL_CLIENT_SOCKETS(new_cs) {
- if (new_cs->status == STATUS_MAP_WAIT) {
- /* Check if we already have a new client to send the map to */
- if (!new_map_client) {
- /* If not, this client will get the map */
- new_cs->status = STATUS_AUTH;
- new_map_client = true;
- SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
- } else {
- /* Else, send the other clients how many clients are in front of them */
- SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
- }
+ NetworkClientSocket *new_cs;
+ bool new_map_client = false;
+ /* Check if there is a client waiting for receiving the map
+ * and start sending him the map */
+ FOR_ALL_CLIENT_SOCKETS(new_cs) {
+ if (new_cs->status == STATUS_MAP_WAIT) {
+ /* Check if we already have a new client to send the map to */
+ if (!new_map_client) {
+ /* If not, this client will get the map */
+ new_cs->status = STATUS_AUTH;
+ new_map_client = true;
+ SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
+ } else {
+ /* Else, send the other clients how many clients are in front of them */
+ SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
}
}
}
@@ -402,6 +399,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
if (sent_packets > 1) sent_packets /= 2;
}
}
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
@@ -420,6 +418,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
p->Send_uint32(client_id);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
@@ -446,6 +445,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
#endif
#endif
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
@@ -468,6 +468,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
p->Send_uint32(_sync_seed_2);
#endif
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
@@ -493,6 +494,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
p->Send_bool (cp->my_cmd);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
@@ -516,6 +518,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
p->Send_uint64(data);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
@@ -535,6 +538,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
p->Send_uint8 (errorno);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
@@ -552,6 +556,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
p->Send_uint32(client_id);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
@@ -565,6 +570,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
@@ -578,6 +584,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
Packet *p = new Packet(PACKET_SERVER_NEWGAME);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
@@ -587,6 +594,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
p->Send_uint16(colour);
p->Send_string(command);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
@@ -596,6 +604,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, Clien
p->Send_uint32(client_id);
p->Send_uint8(company_id);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
@@ -604,6 +613,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket
p->Send_uint16(_network_company_passworded);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
@@ -613,6 +623,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
p->Send_uint8(_settings_client.network.max_companies);
p->Send_uint8(_settings_client.network.max_spectators);
cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
}
/***********
@@ -622,39 +633,35 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
- SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
if (cs->status != STATUS_INACTIVE) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
NetworkClientInfo *ci = cs->GetInfo();
/* We now want a password from the client else we do not allow him in! */
if (!StrEmpty(_settings_client.network.server_password)) {
- SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
- } else {
- if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
- SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
- } else {
- SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
- }
+ return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
}
- return NETWORK_RECV_STATUS_OKAY;
+
+ if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
+ return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
+ }
+
+ return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
if (cs->status != STATUS_INACTIVE) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
char name[NETWORK_CLIENT_NAME_LENGTH];
@@ -668,8 +675,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
/* Check if the client has revision control enabled */
if (!IsNetworkCompatibleVersion(client_revision)) {
/* Different revisions!! */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
}
p->Recv_string(name, sizeof(name));
@@ -682,20 +688,17 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
switch (playas) {
case COMPANY_NEW_COMPANY: // New company
if (Company::GetNumItems() >= _settings_client.network.max_companies) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
}
break;
case COMPANY_SPECTATOR: // Spectator
if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
}
break;
default: // Join another company (companies 1-8 (index 0-7))
if (!Company::IsValidHumanID(playas)) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
}
break;
}
@@ -705,8 +708,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
if (!NetworkFindName(name)) { // Change name if duplicate
/* We could not create a name for this client */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
}
ci = cs->GetInfo();
@@ -719,11 +721,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
if (_grfconfig == NULL) {
- RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
- } else {
- SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
+ return RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
}
- return NETWORK_RECV_STATUS_OKAY;
+
+ return SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
@@ -739,36 +740,29 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
/* Check game-password */
if (strcmp(password, _settings_client.network.server_password) != 0) {
/* Password is invalid */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
}
ci = cs->GetInfo();
if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
- SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
}
/* Valid password, allow user */
- SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
ci = cs->GetInfo();
if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
/* Password is invalid */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
}
- SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
-
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
@@ -786,21 +780,18 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
if (_openttd_newgrf_version != p->Recv_uint32()) {
/* The version we get from the client differs, it must have the
* wrong version. The client must be wrong. */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
} else if (p->size != 3) {
/* We received a packet from a version that claims to be stable.
* That shouldn't happen. The client must be wrong. */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
if (cs->status < STATUS_AUTH || cs->HasClientQuit()) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
/* Check if someone else is receiving the map */
@@ -808,14 +799,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
if (new_cs->status == STATUS_MAP) {
/* Tell the new client to wait */
cs->status = STATUS_MAP_WAIT;
- SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
}
}
/* We receive a request to upload the map.. give it to the client! */
- SEND_COMMAND(PACKET_SERVER_MAP)(cs);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_MAP)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
@@ -852,12 +841,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
/* quickly update the syncing client with company details */
- SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
- } else {
- /* Wrong status for this packet, give a warning to client, and close connection */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ return SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
}
- return NETWORK_RECV_STATUS_OKAY;
+
+ /* Wrong status for this packet, give a warning to client, and close connection */
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
/** The client has done a command and wants us to handle it
@@ -871,8 +859,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
/* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */
if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
CommandPacket cp;
@@ -884,21 +871,18 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (err != NULL) {
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
}
if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
}
/** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
@@ -908,8 +892,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
}
/** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
@@ -919,8 +902,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
*/
if (cp.cmd == CMD_COMPANY_CTRL) {
if (cp.p1 != 0 || cp.company != COMPANY_SPECTATOR) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
}
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
@@ -1022,8 +1004,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
{
if (cs->status < STATUS_AUTH) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
uint32 frame = p->Recv_uint32();
@@ -1150,8 +1131,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
if (cs->status < STATUS_AUTH) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
}
NetworkAction action = (NetworkAction)p->Recv_uint8();
@@ -1174,7 +1154,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
break;
default:
IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
break;
}
return NETWORK_RECV_STATUS_OKAY;
@@ -1184,8 +1164,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
{
if (cs->status != STATUS_ACTIVE) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
char password[NETWORK_PASSWORD_LENGTH];
@@ -1205,8 +1184,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
{
if (cs->status != STATUS_ACTIVE) {
/* Illegal call, return error and ignore the packet */
- SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- return NETWORK_RECV_STATUS_OKAY;
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -1630,7 +1608,7 @@ void NetworkServer_Tick(bool send_frame)
/* Client did still not report in after 4 game-day, drop him
* (that is, the 3 of above, + 1 before any lag is counted) */
IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
- NetworkCloseClient(cs, true);
+ NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR);
continue;
}
@@ -1646,13 +1624,13 @@ void NetworkServer_Tick(bool send_frame)
int lag = NetworkCalculateLag(cs);
if (lag > _settings_client.network.max_join_time) {
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time);
- NetworkCloseClient(cs, true);
+ NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR);
}
} else if (cs->status == STATUS_INACTIVE) {
int lag = NetworkCalculateLag(cs);
if (lag > 4 * DAY_TICKS) {
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS);
- NetworkCloseClient(cs, true);
+ NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR);
}
}