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authorrubidium <rubidium@openttd.org>2010-12-05 15:08:41 +0000
committerrubidium <rubidium@openttd.org>2010-12-05 15:08:41 +0000
commit5f25cdbbd56d723694932598abc91f3728578f38 (patch)
tree9cf0f157ac423799620b638e33044b619f46a572 /src/network
parentff8a01fbd26cdab6bbd77900391a0085866fb787 (diff)
downloadopenttd-5f25cdbbd56d723694932598abc91f3728578f38.tar.xz
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_client.cpp4
-rw-r--r--src/network/network_server.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 281c2e928..a0a828a37 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -64,7 +64,7 @@ struct PacketReader : LoadFilter {
assert(this->read_bytes == 0);
size_t in_packet = p->size - p->pos;
- size_t to_write = min(this->bufe - this->buf, in_packet);
+ size_t to_write = min((size_t)(this->bufe - this->buf), in_packet);
const byte *pbuf = p->buffer + p->pos;
this->written_bytes += in_packet;
@@ -805,7 +805,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA)
/* We are still receiving data, put it to the file */
this->savegame->AddPacket(p);
- _network_join_bytes = this->savegame->written_bytes;
+ _network_join_bytes = (uint32)this->savegame->written_bytes;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
return NETWORK_RECV_STATUS_OKAY;
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index de36ef9da..39da21632 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -113,7 +113,7 @@ struct PacketWriter : SaveFilter {
while (buf != bufe) {
size_t to_write = min(SEND_MTU - this->current->size, bufe - buf);
memcpy(this->current->buffer + this->current->size, buf, to_write);
- this->current->size += to_write;
+ this->current->size += (PacketSize)to_write;
buf += to_write;
if (this->current->size == SEND_MTU) {
@@ -142,7 +142,7 @@ struct PacketWriter : SaveFilter {
/* Fast-track the size to the client. */
Packet *p = new Packet(PACKET_SERVER_MAP_SIZE);
- p->Send_uint32(this->total_size);
+ p->Send_uint32((uint32)this->total_size);
this->cs->NetworkTCPSocketHandler::SendPacket(p);
if (this->cs->savegame_mutex != NULL) this->cs->savegame_mutex->EndCritical();