diff options
author | skidd13 <skidd13@openttd.org> | 2007-12-25 13:59:21 +0000 |
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committer | skidd13 <skidd13@openttd.org> | 2007-12-25 13:59:21 +0000 |
commit | 7963963d982aed3176d3d05a09bed1293953ef88 (patch) | |
tree | 42ac53ed2682fd271d54bb7695ea73ba7053c2af /src/network | |
parent | b3f6c0734b2eba2ab6271ea0fbf669a526a33e3c (diff) | |
download | openttd-7963963d982aed3176d3d05a09bed1293953ef88.tar.xz |
(svn r11695) -Codechange: Converted the md5 algorithm to OOP
-Codechange: Adapt the md5 algorithm to the OpenTTD source
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 9 | ||||
-rw-r--r-- | src/network/network_client.cpp | 9 |
2 files changed, 8 insertions, 10 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index b746cbbe3..187b74211 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1352,8 +1352,8 @@ void NetworkGameLoop() static void NetworkGenerateUniqueId() { - md5_state_t state; - md5_byte_t digest[16]; + Md5 checksum; + uint8 digest[16]; char hex_output[16*2 + 1]; char coding_string[NETWORK_NAME_LENGTH]; int di; @@ -1361,9 +1361,8 @@ static void NetworkGenerateUniqueId() snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Unique ID"); /* Generate the MD5 hash */ - md5_init(&state); - md5_append(&state, (const md5_byte_t*)coding_string, strlen(coding_string)); - md5_finish(&state, digest); + checksum.Append((const uint8*)coding_string, strlen(coding_string)); + checksum.Finish(digest); for (di = 0; di < 16; ++di) sprintf(hex_output + di * 2, "%02x", digest[di]); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index df70842d7..0b830c179 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -56,14 +56,13 @@ static const char *GenerateCompanyPasswordHash(const char *password) /* Add the game seed and the server's unique ID as the salt. */ for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i); - md5_state_t state; - md5_byte_t digest[16]; + Md5 checksum; + uint8 digest[16]; static char hashed_password[NETWORK_UNIQUE_ID_LENGTH]; /* Generate the MD5 hash */ - md5_init(&state); - md5_append(&state, (const md5_byte_t*)salted_password, sizeof(salted_password)); - md5_finish(&state, digest); + checksum.Append((const uint8*)salted_password, sizeof(salted_password)); + checksum.Finish(digest); for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]); |