diff options
author | rubidium <rubidium@openttd.org> | 2010-05-20 18:54:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-05-20 18:54:14 +0000 |
commit | 52b211f939574ac0fd3824160e4fb81291815c26 (patch) | |
tree | a7e90fb9e18058d221b422e1698ebdde0237bf04 /src/network | |
parent | 63a416cc599e50500a42a2b1fe57df2331a52b49 (diff) | |
download | openttd-52b211f939574ac0fd3824160e4fb81291815c26.tar.xz |
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 533ed593a..aad7e7ae6 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -936,7 +936,10 @@ void NetworkDisconnect(bool blocking) NetworkClose(); } -/* Receives something from the network */ +/** + * Receives something from the network. + * @return true if everthing went fine, false when the connection got closed. + */ static bool NetworkReceive() { NetworkClientSocket *cs; @@ -991,7 +994,7 @@ static bool NetworkReceive() } } } - return true; + return _networking; } /* This sends all buffered commands (if possible) */ |