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authorfrosch <frosch@openttd.org>2012-11-27 21:21:01 +0000
committerfrosch <frosch@openttd.org>2012-11-27 21:21:01 +0000
commit9aeeb5acb9384efe9ab77f6b30d4b067bb5ea612 (patch)
treee6939dfe5dc8e4b31e674299ec84cc79a02832d0 /src/network
parentb5674ea9fae4244624c034ba862a0cc55307f43c (diff)
downloadopenttd-9aeeb5acb9384efe9ab77f6b30d4b067bb5ea612.tar.xz
(svn r24767) -Codechange: Remove some fragile hacks from the multiplayer list who tried to disguised themself as optimisations.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_gui.cpp45
1 files changed, 16 insertions, 29 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index fec32fcca..685a1e38c 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -329,27 +329,19 @@ protected:
/** Sort the server list */
void SortNetworkGameList()
{
- bool did_sort = this->servers.Sort();
- /* In case of 0 or 1 servers there is no sorting, thus this->list_pos
- * isn't set to a "sane" value. So, we only take the short way out
- * when we did not (re)sort and we have a valid this->list_pos, or
- * there are no servers to actually select. */
- if (!did_sort && (this->list_pos != SLP_INVALID || this->servers.Length() == 0)) return;
-
- /* After sorting ngl->sort_list contains the sorted items. Put these back
- * into the original list. Basically nothing has changed, we are only
- * shuffling the ->next pointers. While iterating, look for the
- * currently selected server and set list_pos to its position */
+ if (this->servers.Sort()) this->UpdateListPos();
+ }
+
+ /** Set this->list_pos to match this->server */
+ void UpdateListPos()
+ {
this->list_pos = SLP_INVALID;
- _network_game_list = this->servers[0];
- NetworkGameList *item = _network_game_list;
- if (item == this->server) this->list_pos = 0;
- for (uint i = 1; i != this->servers.Length(); i++) {
- item->next = this->servers[i];
- item = item->next;
- if (item == this->server) this->list_pos = i;
+ for (uint i = 0; i != this->servers.Length(); i++) {
+ if (this->servers[i] == this->server) {
+ this->list_pos = i;
+ break;
+ }
}
- item->next = NULL;
}
/**
@@ -705,12 +697,7 @@ public:
this->server = this->last_joined;
/* search the position of the newly selected server */
- for (uint i = 0; i < this->servers.Length(); i++) {
- if (this->servers[i] == this->server) {
- this->list_pos = i;
- break;
- }
- }
+ this->UpdateListPos();
this->ScrollToSelectedServer();
this->SetDirty();
@@ -797,22 +784,22 @@ public:
switch (keycode) {
case WKC_UP:
/* scroll up by one */
- if (this->server == NULL) return ES_HANDLED;
+ if (this->list_pos == SLP_INVALID) return ES_HANDLED;
if (this->list_pos > 0) this->list_pos--;
break;
case WKC_DOWN:
/* scroll down by one */
- if (this->server == NULL) return ES_HANDLED;
+ if (this->list_pos == SLP_INVALID) return ES_HANDLED;
if (this->list_pos < this->servers.Length() - 1) this->list_pos++;
break;
case WKC_PAGEUP:
/* scroll up a page */
- if (this->server == NULL) return ES_HANDLED;
+ if (this->list_pos == SLP_INVALID) return ES_HANDLED;
this->list_pos = (this->list_pos < this->vscroll->GetCapacity()) ? 0 : this->list_pos - this->vscroll->GetCapacity();
break;
case WKC_PAGEDOWN:
/* scroll down a page */
- if (this->server == NULL) return ES_HANDLED;
+ if (this->list_pos == SLP_INVALID) return ES_HANDLED;
this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.Length() - 1);
break;
case WKC_HOME: