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authoralberth <alberth@openttd.org>2012-12-01 13:12:39 +0000
committeralberth <alberth@openttd.org>2012-12-01 13:12:39 +0000
commit732e073261a0c9f2d644475ec800f5acae90ec94 (patch)
treeed921e856ce535c64e5542357fb942192a656df0 /src/network
parent01d023ad3bd9f33c702aa523e2b8efbdbe3f61f9 (diff)
downloadopenttd-732e073261a0c9f2d644475ec800f5acae90ec94.tar.xz
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/tcp_game.h2
-rw-r--r--src/network/network_gamelist.cpp6
-rw-r--r--src/network/network_gui.cpp27
3 files changed, 17 insertions, 18 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 31a059f69..580e129ea 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -29,7 +29,7 @@ enum PacketGameType {
/*
* These first three pair of packets (thus six in
* total) must remain in this order for backward
- * and forward compatability between clients that
+ * and forward compatibility between clients that
* are trying to join directly.
*/
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 9acc09cd1..949636213 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -171,7 +171,7 @@ void NetworkGameListRequery()
void NetworkAfterNewGRFScan()
{
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
- /* Reset compatability state */
+ /* Reset compatibility state */
item->info.compatible = item->info.version_compatible;
for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) {
@@ -181,13 +181,13 @@ void NetworkAfterNewGRFScan()
if (f == NULL) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
- * name of the GRF already */
+ * name of the GRF already. */
c->name->Release();
c->name = FindUnknownGRFName(c->ident.grfid, c->ident.md5sum, true);
c->name->AddRef();
c->status = GCS_NOT_FOUND;
- /* If we miss a file, we're obviously incompatible */
+ /* If we miss a file, we're obviously incompatible. */
item->info.compatible = false;
} else {
c->filename = f->filename;
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 1aec7de7a..55dc81761 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -72,7 +72,6 @@ void SortNetworkLanguages()
/**
* Update the network new window because a new server is
* found on the network.
- * @param unselect unselect the currently selected item
*/
void UpdateNetworkGameWindow()
{
@@ -850,7 +849,7 @@ public:
this->server = this->servers[this->list_pos];
- /* scroll to the new server if it is outside the current range */
+ /* Scroll to the new server if it is outside the current range. */
this->ScrollToSelectedServer();
/* redraw window */
@@ -1037,7 +1036,7 @@ void ShowNetworkGameWindow()
/* Only show once */
if (first) {
first = false;
- /* add all servers from the config file to our list */
+ /* Add all servers from the config file to our list. */
for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) {
NetworkAddServer(*iter);
}
@@ -1101,7 +1100,7 @@ struct NetworkStartServerWindow : public Window {
{
switch (widget) {
case WID_NSS_SETPWD:
- /* if password is set, draw red '*' next to 'Set password' button */
+ /* If password is set, draw red '*' next to 'Set password' button. */
if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
@@ -1126,7 +1125,7 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
- /* Don't allow too fast scrolling */
+ /* Don't allow too fast scrolling. */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
@@ -1353,7 +1352,7 @@ static void ShowNetworkStartServerWindow()
}
struct NetworkLobbyWindow : public Window {
- CompanyID company; ///< Select company
+ CompanyID company; ///< Selected company
NetworkGameList *server; ///< Selected server
NetworkCompanyInfo company_info[MAX_COMPANIES];
Scrollbar *vscroll;
@@ -1369,7 +1368,7 @@ struct NetworkLobbyWindow : public Window {
CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
{
- /* Scroll through all this->company_info and get the 'pos' item that is not empty */
+ /* Scroll through all this->company_info and get the 'pos' item that is not empty. */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (!StrEmpty(this->company_info[i].company_name)) {
if (pos-- == 0) return i;
@@ -1423,11 +1422,11 @@ struct NetworkLobbyWindow : public Window {
{
const NetworkGameInfo *gi = &this->server->info;
- /* Join button is disabled when no company is selected and for AI companies*/
+ /* Join button is disabled when no company is selected and for AI companies. */
this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
- /* Cannot start new company if there are too many */
+ /* Cannot start new company if there are too many. */
this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max);
- /* Cannot spectate if there are too many spectators */
+ /* Cannot spectate if there are too many spectators. */
this->SetWidgetDisabledState(WID_NL_SPECTATE, gi->spectators_on >= gi->spectators_max);
this->vscroll->SetCount(gi->companies_on);
@@ -1481,7 +1480,7 @@ struct NetworkLobbyWindow : public Window {
void DrawDetails(const Rect &r) const
{
const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
- /* Draw info about selected company when it is selected in the left window */
+ /* Draw info about selected company when it is selected in the left window. */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
@@ -1559,7 +1558,7 @@ struct NetworkLobbyWindow : public Window {
}
case WID_NL_JOIN: // Join company
- /* Button can be clicked only when it is enabled */
+ /* Button can be clicked only when it is enabled. */
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
break;
@@ -1757,13 +1756,13 @@ struct NetworkClientListPopupWindow : Window {
this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
if (_network_own_client_id != ci->client_id) {
- /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
+ /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed. */
if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney);
}
}
- /* A server can kick clients (but not himself) */
+ /* A server can kick clients (but not himself). */
if (_network_server && _network_own_client_id != ci->client_id) {
this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
this->AddAction(STR_NETWORK_CLIENTLIST_BAN, &ClientList_Ban);