diff options
author | Michael Lutz <michi@icosahedron.de> | 2019-03-17 01:59:46 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2019-04-06 11:27:39 +0200 |
commit | 05bc2ed7cbe07cb4cd535932f10778b35f72e944 (patch) | |
tree | 0faaf12fd1bafb0786236ffc82052e8b83dfca60 /src/network | |
parent | 05f4e7360886e36b221ef5c3af4426625a3de686 (diff) | |
download | openttd-05bc2ed7cbe07cb4cd535932f10778b35f72e944.tar.xz |
Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/core/tcp.h | 3 | ||||
-rw-r--r-- | src/network/core/tcp_connect.cpp | 8 | ||||
-rw-r--r-- | src/network/network_server.h | 1 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 61 |
4 files changed, 20 insertions, 53 deletions
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index 243ec042d..f9e1e00cb 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -63,7 +63,6 @@ public: */ class TCPConnecter { private: - class ThreadObject *thread; ///< Thread used to create the TCP connection bool connected; ///< Whether we succeeded in making the connection bool aborted; ///< Whether we bailed out (i.e. connection making failed) bool killed; ///< Whether we got killed @@ -71,7 +70,7 @@ private: void Connect(); - static void ThreadEntry(void *param); + static void ThreadEntry(TCPConnecter *param); protected: /** Address we're connecting to */ diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index d76042821..d923688b1 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -12,7 +12,7 @@ */ #include "../../stdafx.h" -#include "../../thread/thread.h" +#include "../../thread.h" #include "tcp.h" @@ -33,7 +33,7 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) : address(address) { _tcp_connecters.push_back(this); - if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) { + if (!StartNewThread(NULL, "ottd:tcp", &TCPConnecter::ThreadEntry, this)) { this->Connect(); } } @@ -53,9 +53,9 @@ void TCPConnecter::Connect() * Entry point for the new threads. * @param param the TCPConnecter instance to call Connect on. */ -/* static */ void TCPConnecter::ThreadEntry(void *param) +/* static */ void TCPConnecter::ThreadEntry(TCPConnecter *param) { - static_cast<TCPConnecter*>(param)->Connect(); + param->Connect(); } /** diff --git a/src/network/network_server.h b/src/network/network_server.h index f35192a11..f13691fcd 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -14,7 +14,6 @@ #include "network_internal.h" #include "core/tcp_listen.h" -#include "../thread/thread.h" class ServerNetworkGameSocketHandler; /** Make the code look slightly nicer/simpler. */ diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index df8c59aac..7674036e7 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -24,7 +24,7 @@ #include "network.h" #include "../core/endian_func.hpp" #include "../company_base.h" -#include "../thread/thread.h" +#include "../thread.h" #include "../rev.h" #include "../newgrf_text.h" #include "../strings_func.h" @@ -49,35 +49,19 @@ NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket -/** Simpler wrapper struct for NetworkUDPQueryServerThread */ -struct NetworkUDPQueryServerInfo : NetworkAddress { - bool manually; ///< Did we connect manually or not? - - /** - * Create the structure. - * @param address The address of the server to query. - * @param manually Whether the address was entered manually. - */ - NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) : - NetworkAddress(address), - manually(manually) - { - } -}; - /** * Helper function doing the actual work for querying the server. * @param address The address of the server. * @param needs_mutex Whether we need to acquire locks when sending the packet or not. * @param manually Whether the address was entered manually. */ -static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually) +static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually) { /* Clear item in gamelist */ NetworkGameList *item = CallocT<NetworkGameList>(1); - address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name)); - strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname)); - item->address = *address; + address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name)); + strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname)); + item->address = address; item->manually = manually; NetworkGameListAddItemDelayed(item); @@ -85,19 +69,7 @@ static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, boo if (needs_mutex) lock.lock(); /* Init the packet */ Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address); -} - -/** - * Threaded part for resolving the IP of a server and querying it. - * @param pntr the NetworkUDPQueryServerInfo. - */ -static void NetworkUDPQueryServerThread(void *pntr) -{ - NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr; - NetworkUDPQueryServer(info, true, info->manually); - - delete info; + if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &address); } /** @@ -107,9 +79,8 @@ static void NetworkUDPQueryServerThread(void *pntr) */ void NetworkUDPQueryServer(NetworkAddress address, bool manually) { - NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually); - if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) { - NetworkUDPQueryServerThread(info); + if (address.IsResolved() || !StartNewThread(NULL, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) { + DoNetworkUDPQueryServer(address, true, manually); } } @@ -429,7 +400,7 @@ void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, Netw /* Somehow we reached the end of the packet */ if (this->HasClientQuit()) return; - NetworkUDPQueryServer(&addr, false, false); + DoNetworkUDPQueryServer(addr, false, false); } } } @@ -535,9 +506,8 @@ void NetworkUDPSearchGame() /** * Thread entry point for de-advertising. - * @param pntr unused. */ -static void NetworkUDPRemoveAdvertiseThread(void *pntr) +static void NetworkUDPRemoveAdvertiseThread() { DEBUG(net, 1, "[udp] removing advertise from master server"); @@ -563,16 +533,15 @@ void NetworkUDPRemoveAdvertise(bool blocking) /* Check if we are advertising */ if (!_networking || !_network_server || !_network_udp_server) return; - if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { - NetworkUDPRemoveAdvertiseThread(NULL); + if (blocking || !StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) { + NetworkUDPRemoveAdvertiseThread(); } } /** * Thread entry point for advertising. - * @param pntr unused. */ -static void NetworkUDPAdvertiseThread(void *pntr) +static void NetworkUDPAdvertiseThread() { /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); @@ -645,8 +614,8 @@ void NetworkUDPAdvertise() if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; - if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { - NetworkUDPAdvertiseThread(NULL); + if (!StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) { + NetworkUDPAdvertiseThread(); } } |