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authortruelight <truelight@openttd.org>2007-10-30 11:29:01 +0000
committertruelight <truelight@openttd.org>2007-10-30 11:29:01 +0000
commit9cf6fe8bca241a8321ce346af2a7cc395bb0d08b (patch)
tree431686553f05217dc4e139907ec73d451f10e9ce /src/network
parent3d150b623070d35db3cd9cb179118e207874b2e2 (diff)
downloadopenttd-9cf6fe8bca241a8321ce346af2a7cc395bb0d08b.tar.xz
(svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/config.h1
-rw-r--r--src/network/network.h4
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_server.cpp2
4 files changed, 5 insertions, 4 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index d8dbdb274..6fcbf7da2 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -27,6 +27,7 @@ enum {
NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
+ NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0'
NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0'
NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
diff --git a/src/network/network.h b/src/network/network.h
index 513c77539..d582dbd68 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -71,7 +71,7 @@ struct NetworkClientInfo {
PlayerID client_playas; // As which player is this client playing (PlayerID)
uint32 client_ip; // IP-address of the client (so he can be banned)
Date join_date; // Gamedate the player has joined
- char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
+ char unique_id[NETWORK_UNIQUE_ID_LENGTH]; // Every play sends an unique id so we can indentify him
};
enum NetworkJoinStatus {
@@ -127,7 +127,7 @@ VARDEF char _network_player_name[NETWORK_CLIENT_NAME_LENGTH];
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
VARDEF uint16 _network_own_client_index;
-VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
+VARDEF char _network_unique_id[NETWORK_UNIQUE_ID_LENGTH]; // Our own unique ID
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 7f7566963..d7f7a7ee8 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -341,7 +341,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
uint16 index = p->Recv_uint16();
PlayerID playas = (Owner)p->Recv_uint8();
char name[NETWORK_NAME_LENGTH];
- char unique_id[NETWORK_NAME_LENGTH];
+ char unique_id[NETWORK_UNIQUE_ID_LENGTH];
p->Recv_string(name, sizeof(name));
p->Recv_string(unique_id, sizeof(unique_id));
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 5cb176a62..386c243cc 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -619,7 +619,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
char name[NETWORK_CLIENT_NAME_LENGTH];
- char unique_id[NETWORK_NAME_LENGTH];
+ char unique_id[NETWORK_UNIQUE_ID_LENGTH];
NetworkClientInfo *ci;
PlayerID playas;
NetworkLanguage client_lang;