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author | glx <glx@openttd.org> | 2007-12-08 15:47:23 +0000 |
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committer | glx <glx@openttd.org> | 2007-12-08 15:47:23 +0000 |
commit | b47bce651e64ddeab722f599c0a682281b626c45 (patch) | |
tree | a45a623dcb65481ea9d84f6b9645584f075b7849 /src/network | |
parent | 2256d9d378365850ba247e7e02631cf458a4fca2 (diff) | |
download | openttd-b47bce651e64ddeab722f599c0a682281b626c45.tar.xz |
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_gui.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index eb9c04e4b..1391030b2 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -167,7 +167,6 @@ static void BuildNetworkGameList(network_ql_d *nqld) /* Create temporary array of games to use for listing */ free(nqld->sort_list); nqld->sort_list = MallocT<NetworkGameList*>(n); - if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list"); nqld->l.list_length = n; for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) { |