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author | Michael Lutz <michi@icosahedron.de> | 2019-03-17 11:05:38 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2019-04-06 11:27:39 +0200 |
commit | 94c5269fa772304112b7c40d2c84794056f87717 (patch) | |
tree | 0f1eebc855cf74cbedad734e02f19f7b4903567b /src/network | |
parent | 05bc2ed7cbe07cb4cd535932f10778b35f72e944 (diff) | |
download | openttd-94c5269fa772304112b7c40d2c84794056f87717.tar.xz |
Codechange: Use atomic variables for thread synchronization where useful.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_gamelist.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index c67fba5ec..e9fc5f943 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -18,16 +18,14 @@ #include "network_internal.h" #include "network_udp.h" #include "network_gamelist.h" -#include <mutex> +#include <atomic> #include "../safeguards.h" NetworkGameList *_network_game_list = NULL; -/** Mutex for handling delayed insertion/querying of servers. */ -static std::mutex _network_game_list_mutex; /** The games to insert when the GUI thread has time for us. */ -static NetworkGameList *_network_game_delayed_insertion_list = NULL; +static std::atomic<NetworkGameList *> _network_game_delayed_insertion_list(NULL); /** * Add a new item to the linked gamelist, but do it delayed in the next tick @@ -36,18 +34,17 @@ static NetworkGameList *_network_game_delayed_insertion_list = NULL; */ void NetworkGameListAddItemDelayed(NetworkGameList *item) { - std::lock_guard<std::mutex> lock(_network_game_list_mutex); - item->next = _network_game_delayed_insertion_list; - _network_game_delayed_insertion_list = item; + item->next = _network_game_delayed_insertion_list.load(std::memory_order_relaxed); + while (!_network_game_delayed_insertion_list.compare_exchange_weak(item->next, item, std::memory_order_acq_rel)) {} } /** Perform the delayed (thread safe) insertion into the game list */ static void NetworkGameListHandleDelayedInsert() { - std::lock_guard<std::mutex> lock(_network_game_list_mutex); - while (_network_game_delayed_insertion_list != NULL) { - NetworkGameList *ins_item = _network_game_delayed_insertion_list; - _network_game_delayed_insertion_list = ins_item->next; + while (true) { + NetworkGameList *ins_item = _network_game_delayed_insertion_list.load(std::memory_order_relaxed); + while (ins_item != NULL && !_network_game_delayed_insertion_list.compare_exchange_weak(ins_item, ins_item->next, std::memory_order_acq_rel)) {} + if (ins_item == NULL) break; // No item left. NetworkGameList *item = NetworkGameListAddItem(ins_item->address); |