diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-15 08:31:45 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-16 10:07:51 +0200 |
commit | 4d246cda73d73cbc3f1557dd4ecb1c1d0d451fb0 (patch) | |
tree | 61bebbd1870c6ad199d3c0f2273e0ec7e807c907 /src/network | |
parent | 83679c0e57cb3e13de6d6c5ec33735bc4070da40 (diff) | |
download | openttd-4d246cda73d73cbc3f1557dd4ecb1c1d0d451fb0.tar.xz |
Codechange: [Network] Let NetworkClientInfo use std::string
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network_base.h | 8 | ||||
-rw-r--r-- | src/network/network_chat_gui.cpp | 2 | ||||
-rw-r--r-- | src/network/network_client.cpp | 19 | ||||
-rw-r--r-- | src/network/network_server.cpp | 24 |
5 files changed, 26 insertions, 29 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 19957f700..15e4b8d2a 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -844,7 +844,7 @@ static void NetworkInitGameInfo() NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER); ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST; - strecpy(ci->client_name, _settings_client.network.client_name.c_str(), lastof(ci->client_name)); + ci->client_name = _settings_client.network.client_name; } /** diff --git a/src/network/network_base.h b/src/network/network_base.h index 9ad030062..479f340f1 100644 --- a/src/network/network_base.h +++ b/src/network/network_base.h @@ -22,10 +22,10 @@ extern NetworkClientInfoPool _networkclientinfo_pool; /** Container for all information known about a client. */ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> { - ClientID client_id; ///< Client identifier (same as ClientState->client_id) - char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client - CompanyID client_playas; ///< As which company is this client playing (CompanyID) - Date join_date; ///< Gamedate the client has joined + ClientID client_id; ///< Client identifier (same as ClientState->client_id) + std::string client_name; ///< Name of the client + CompanyID client_playas; ///< As which company is this client playing (CompanyID) + Date join_date; ///< Gamedate the client has joined /** * Create a new client. diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index f8eaf3bda..068a5314e 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -332,7 +332,7 @@ struct NetworkChatWindow : public Window { /* Skip inactive clients */ for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) { *item = ci->index; - return ci->client_name; + return ci->client_name.c_str(); } *item = MAX_CLIENT_SLOTS; } diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 78670aa94..08a35e980 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -651,9 +651,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac NetworkClientInfo *ci; ClientID client_id = (ClientID)p->Recv_uint32(); CompanyID playas = (CompanyID)p->Recv_uint8(); - char name[NETWORK_NAME_LENGTH]; - p->Recv_string(name, sizeof(name)); + std::string name = p->Recv_string(NETWORK_NAME_LENGTH); if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT; @@ -664,7 +663,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac ci = NetworkClientInfo::GetByClientID(client_id); if (ci != nullptr) { - if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) { + if (playas == ci->client_playas && name.compare(ci->client_name) != 0) { /* Client name changed, display the change */ NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name); } else if (playas != ci->client_playas) { @@ -677,7 +676,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac if (client_id == _network_own_client_id) SetLocalCompany(!Company::IsValidID(playas) ? COMPANY_SPECTATOR : playas); ci->client_playas = playas; - strecpy(ci->client_name, name, lastof(ci->client_name)); + ci->client_name = name; InvalidateWindowData(WC_CLIENT_LIST, 0); @@ -696,7 +695,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac ci->client_playas = playas; if (client_id == _network_own_client_id) this->SetInfo(ci); - strecpy(ci->client_name, name, lastof(ci->client_name)); + ci->client_name = name; InvalidateWindowData(WC_CLIENT_LIST, 0); @@ -745,8 +744,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error]; /* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */ if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) { - char kick_msg[255]; - p->Recv_string(kick_msg, sizeof(kick_msg)); + std::string kick_msg = p->Recv_string(NETWORK_CHAT_LENGTH); SetDParamStr(0, kick_msg); ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL); } else { @@ -1160,10 +1158,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p) TextColour colour_code = (TextColour)p->Recv_uint16(); if (!IsValidConsoleColour(colour_code)) return NETWORK_RECV_STATUS_MALFORMED_PACKET; - char rcon_out[NETWORK_RCONCOMMAND_LENGTH]; - p->Recv_string(rcon_out, sizeof(rcon_out)); + std::string rcon_out = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH); - IConsolePrint(colour_code, rcon_out); + IConsolePrint(colour_code, rcon_out.c_str()); return NETWORK_RECV_STATUS_OKAY; } @@ -1370,7 +1367,7 @@ void NetworkUpdateClientName() strecpy(temporary_name, _settings_client.network.client_name.c_str(), lastof(temporary_name)); if (NetworkFindName(temporary_name, lastof(temporary_name))) { NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name); - strecpy(ci->client_name, temporary_name, lastof(ci->client_name)); + ci->client_name = temporary_name; NetworkUpdateClientInfo(CLIENT_ID_SERVER); } } diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 0d5eb83fd..3a9128427 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -927,7 +927,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) NetworkClientInfo *ci = new NetworkClientInfo(this->client_id); this->SetInfo(ci); ci->join_date = _date; - strecpy(ci->client_name, name, lastof(ci->client_name)); + ci->client_name = name; ci->client_playas = playas; DEBUG(desync, 1, "client: %08x; %02x; %02x; %02x", _date, _date_fract, (int)ci->client_playas, (int)ci->index); @@ -1413,7 +1413,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet /* Display change */ if (NetworkFindName(client_name, lastof(client_name))) { NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name); - strecpy(ci->client_name, client_name, lastof(ci->client_name)); + ci->client_name = client_name; NetworkUpdateClientInfo(ci->client_id); } } @@ -1689,7 +1689,7 @@ bool NetworkFindName(char *new_name, const char *last) while (!found_name) { found_name = true; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) { - if (strcmp(ci->client_name, new_name) == 0) { + if (ci->client_name.compare(new_name) == 0) { /* Name already in use */ found_name = false; break; @@ -1698,7 +1698,7 @@ bool NetworkFindName(char *new_name, const char *last) /* Check if it is the same as the server-name */ const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER); if (ci != nullptr) { - if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use + if (ci->client_name.compare(new_name) == 0) found_name = false; // name already in use } if (!found_name) { @@ -1723,7 +1723,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name) { /* Check if the name's already in use */ for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) { - if (strcmp(ci->client_name, new_name) == 0) return false; + if (ci->client_name.compare(new_name) == 0) return false; } NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); @@ -1731,7 +1731,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name) NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name); - strecpy(ci->client_name, new_name, lastof(ci->client_name)); + ci->client_name = new_name; NetworkUpdateClientInfo(client_id); return true; @@ -1963,7 +1963,7 @@ void NetworkServerShowStatusToConsole() status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown"); IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s", - cs->client_id, ci->client_name, status, lag, + cs->client_id, ci->client_name.c_str(), status, lag, ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0), cs->GetClientIP()); } @@ -2135,10 +2135,10 @@ void ServerNetworkGameSocketHandler::GetClientName(char *client_name, const char { const NetworkClientInfo *ci = this->GetInfo(); - if (ci == nullptr || StrEmpty(ci->client_name)) { + if (ci == nullptr || ci->client_name.empty()) { seprintf(client_name, last, "Client #%4d", this->client_id); } else { - strecpy(client_name, ci->client_name, last); + strecpy(client_name, ci->client_name.c_str(), last); } } @@ -2151,13 +2151,13 @@ void NetworkPrintClients() if (_network_server) { IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", ci->client_id, - ci->client_name, + ci->client_name.c_str(), ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0), ci->client_id == CLIENT_ID_SERVER ? "server" : NetworkClientSocket::GetByClientID(ci->client_id)->GetClientIP()); } else { IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d", ci->client_id, - ci->client_name, + ci->client_name.c_str(), ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0)); } } @@ -2182,7 +2182,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci) /* ci is nullptr when replaying, or for AIs. In neither case there is a client. */ ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_id); - NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name, c->index); + NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name.c_str(), c->index); } /* Announce new company on network. */ |