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author | Patric Stout <truebrain@openttd.org> | 2021-07-15 19:43:01 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-16 19:50:29 +0200 |
commit | 29cceb59a5b58d8c00a78022091f78838392cdce (patch) | |
tree | 202cec7eb4ead16d65e9f3277f03b7ec37889662 /src/network | |
parent | 8adade26ed0354e5357803cf19ea9839c2eb785c (diff) | |
download | openttd-29cceb59a5b58d8c00a78022091f78838392cdce.tar.xz |
Doc: explain in a bit more detail how we implemented STUN
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_coordinator.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/network/network_coordinator.h b/src/network/network_coordinator.h index 9dd4c9b39..f6859f859 100644 --- a/src/network/network_coordinator.h +++ b/src/network/network_coordinator.h @@ -16,6 +16,8 @@ /** * Game Coordinator communication. + * For more detail about what the Game Coordinator does, please see + * docs/game_coordinator.md. * * For servers: * - Server sends SERVER_REGISTER. @@ -34,7 +36,7 @@ * - Send the client a GC_CONNECT with the peer address. * - a) Client connects, client sends CLIENT_CONNECTED to Game Coordinator. * - b) Client connect fails, client sends CLIENT_CONNECT_FAILED to Game Coordinator. - * 2) STUN? (see https://en.wikipedia.org/wiki/STUN) + * 2) STUN? * - Game Coordinator sends GC_STUN_REQUEST to server/client (asking for both IPv4 and IPv6 STUN requests). * - Game Coordinator collects what combination works and sends GC_STUN_CONNECT to server/client. * - a) Server/client connect, client sends CLIENT_CONNECTED to Game Coordinator. |