diff options
author | smatz <smatz@openttd.org> | 2008-05-04 21:53:36 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-05-04 21:53:36 +0000 |
commit | 297f99e100bcede36d54b8f833756c73d70fd4a0 (patch) | |
tree | 741c48c433316b11af1a790772deb3a4078fe47c /src/network | |
parent | 0b8b5d1f3b5f45374d1e43390777b2de51fb7728 (diff) | |
download | openttd-297f99e100bcede36d54b8f833756c73d70fd4a0.tar.xz |
(svn r12944) -Codechange: use rev.h instead of externs at many places
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network.h | 3 | ||||
-rw-r--r-- | src/network/network_client.cpp | 2 |
3 files changed, 2 insertions, 5 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 26009d749..a73337ae6 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -31,6 +31,7 @@ #include "../string_func.h" #include "../player_func.h" #include "../settings_type.h" +#include "../rev.h" #ifdef DEBUG_DUMP_COMMANDS #include "../core/alloc_func.hpp" #endif /* DEBUG_DUMP_COMMANDS */ @@ -1470,7 +1471,6 @@ void NetworkShutDown() */ bool IsNetworkCompatibleVersion(const char *other) { - extern const char _openttd_revision[]; return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0; } diff --git a/src/network/network.h b/src/network/network.h index 3cedb9b6e..fbe2a31cc 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -31,9 +31,6 @@ static inline void NetworkShutDown() {} #endif /* ENABLE_NETWORK */ -/** What is the revision of OpenTTD. */ -extern const char _openttd_revision[]; - /** As which player do we play? */ extern PlayerID _network_playas; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index abc5c6203..eb129ffe1 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -24,6 +24,7 @@ #include "../player_func.h" #include "../player_base.h" #include "../player_gui.h" +#include "../rev.h" #include "table/strings.h" @@ -122,7 +123,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) // String: Unique id to find the player back in server-listing // - extern const char _openttd_revision[]; Packet *p; _network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING; InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); |