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authorrubidium <rubidium@openttd.org>2007-12-02 14:48:26 +0000
committerrubidium <rubidium@openttd.org>2007-12-02 14:48:26 +0000
commitd9081ad3f5eacf3f788c0246ff9c72eeaea9fd90 (patch)
tree5801e1ae4c02c7813e3235182983acbe0c8c799b /src/network
parent527b72749d5160eceb6e5999c0f329701b14ee47 (diff)
downloadopenttd-d9081ad3f5eacf3f788c0246ff9c72eeaea9fd90.tar.xz
(svn r11556) -Feature: allow setting a default password for new companies in network games.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.h1
-rw-r--r--src/network/network_gui.cpp103
-rw-r--r--src/network/network_gui.h2
3 files changed, 94 insertions, 12 deletions
diff --git a/src/network/network.h b/src/network/network.h
index d582dbd68..2017d6b47 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -147,6 +147,7 @@ VARDEF bool _is_network_server; // Does this client wants to be a network-server
VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
+VARDEF char _network_default_company_pass[NETWORK_PASSWORD_LENGTH];
VARDEF uint16 _network_max_join_time; ///< Time a client can max take to join
VARDEF bool _network_pause_on_join; ///< Pause the game when a client tries to join (more chance of succeeding join)
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 84227c531..5e5cdfb9c 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1795,23 +1795,11 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
- SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
- SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
break;
case WE_PAINT: {
- static const StringID chat_captions[] = {
- STR_NETWORK_CHAT_ALL_CAPTION,
- STR_NETWORK_CHAT_COMPANY_CAPTION,
- STR_NETWORK_CHAT_CLIENT_CAPTION
- };
- StringID msg;
-
DrawWindowWidgets(w);
- assert(WP(w, chatquerystr_d).caption < lengthof(chat_captions));
- msg = chat_captions[WP(w, chatquerystr_d).caption];
- DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, TC_BLACK);
DrawEditBox(w, &WP(w, chatquerystr_d), 2);
} break;
@@ -1887,4 +1875,95 @@ void ShowNetworkChatQueryWindow(DestType type, int dest)
InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
}
+/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
+enum NetworkCompanyPasswordWindowWidgets {
+ NCPWW_CLOSE, ///< Close 'X' button
+ NCPWW_CAPTION, ///< Caption of the whole window
+ NCPWW_BACKGROUND, ///< The background of the interface
+ NCPWW_LABEL, ///< Label in front of the password field
+ NCPWW_PASSWORD, ///< Input field for the password
+ NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password
+ NCPWW_CANCEL, ///< Close the window without changing anything
+ NCPWW_OK, ///< Safe the password etc.
+};
+
+static void NetworkCompanyPasswordWindowWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ DrawEditBox(w, &WP(w, chatquerystr_d), 4);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case NCPWW_OK: {
+ if (w->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) {
+ snprintf(_network_default_company_pass, lengthof(_network_default_company_pass), "%s", _edit_str_buf);
+ }
+
+ /* empty password is a '*' because of console argument */
+ if (StrEmpty(_edit_str_buf)) snprintf(_edit_str_buf, lengthof(_edit_str_buf), "*");
+ char *password = _edit_str_buf;
+ NetworkChangeCompanyPassword(1, &password);
+ }
+
+ /* FALL THROUGH */
+ case NCPWW_CANCEL:
+ DeleteWindow(w);
+ break;
+
+ case NCPWW_SAVE_AS_DEFAULT_PASSWORD:
+ w->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_MOUSELOOP:
+ HandleEditBox(w, &WP(w, chatquerystr_d), 4);
+ break;
+
+ case WE_KEYPRESS:
+ switch (HandleEditBoxKey(w, &WP(w, chatquerystr_d), 4, e)) {
+ case 1: // Return
+ /* FALLTHROUGH */
+ case 2: // Escape
+ DeleteWindow(w);
+ break;
+ }
+ break;
+ }
+}
+
+static const Widget _ncp_window_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_COMPANY_PASSWORD_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 50, 0x0, STR_NULL},
+{ WWT_TEXT, RESIZE_NONE, 14, 5, 100, 19, 30, STR_COMPANY_PASSWORD, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 14, 101, 294, 19, 30, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 149, 51, 62, STR_012E_CANCEL, STR_COMPANY_PASSWORD_CANCEL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 299, 51, 62, STR_012F_OK, STR_COMPANY_PASSWORD_OK},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _ncp_window_desc = {
+ WDP_AUTO, WDP_AUTO, 300, 63, 300, 63,
+ WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
+ _ncp_window_widgets,
+ NetworkCompanyPasswordWindowWndProc
+};
+
+void ShowNetworkCompanyPasswordWindow()
+{
+ DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
+
+ _edit_str_buf[0] = '\0';
+ Window *w = AllocateWindowDesc(&_ncp_window_desc);
+ WP(w, chatquerystr_d).afilter = CS_ALPHANUMERAL;
+ InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(_edit_str_buf)), 0);
+}
+
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index d71b0a339..34597b4bb 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -13,6 +13,7 @@ void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
+void ShowNetworkCompanyPasswordWindow();
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
@@ -20,6 +21,7 @@ void ShowClientList();
static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
+static inline void ShowNetworkCompanyPasswordWindow() {}
#endif /* ENABLE_NETWORK */