diff options
author | rubidium <rubidium@openttd.org> | 2010-05-13 08:59:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-05-13 08:59:50 +0000 |
commit | 6fa962b867a4983d67bc8acd2c8a3ed5c7ce3dc3 (patch) | |
tree | fd4a517eb5f4cb346acaa6d880ebd133163ed8be /src/network | |
parent | 3118292b1461fb573964008da745326d53d246ab (diff) | |
download | openttd-6fa962b867a4983d67bc8acd2c8a3ed5c7ce3dc3.tar.xz |
(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_server.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index e4d3554ad..93f5d06c3 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1641,7 +1641,7 @@ void NetworkServer_Tick(bool send_frame) /* Check if the speed of the client is what we can expect from a client */ if (cs->status == STATUS_ACTIVE) { /* 1 lag-point per day */ - int lag = NetworkCalculateLag(cs) / DAY_TICKS; + uint lag = NetworkCalculateLag(cs) / DAY_TICKS; if (lag > 0) { if (lag > 3) { /* Client did still not report in after 4 game-day, drop him @@ -1660,13 +1660,13 @@ void NetworkServer_Tick(bool send_frame) cs->lag_test = 0; } } else if (cs->status == STATUS_PRE_ACTIVE) { - int lag = NetworkCalculateLag(cs); + uint lag = NetworkCalculateLag(cs); if (lag > _settings_client.network.max_join_time) { IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time); NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); } } else if (cs->status == STATUS_INACTIVE) { - int lag = NetworkCalculateLag(cs); + uint lag = NetworkCalculateLag(cs); if (lag > 4 * DAY_TICKS) { IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS); NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); @@ -1724,7 +1724,7 @@ void NetworkServerShowStatusToConsole() NetworkClientSocket *cs; FOR_ALL_CLIENT_SOCKETS(cs) { - int lag = NetworkCalculateLag(cs); + uint lag = NetworkCalculateLag(cs); NetworkClientInfo *ci = cs->GetInfo(); const char *status; |