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authorrubidium42 <rubidium@openttd.org>2021-04-25 17:53:24 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-04-25 19:54:21 +0200
commit65818db1f4332fecb9395df2e41f2068bb86feeb (patch)
tree3279d5ca4ddc61aef4f7922f2a43a3b2d34b4eba /src/network
parentf158957a4e9d7fab39e35b5dc3b5e31882d4da52 (diff)
downloadopenttd-65818db1f4332fecb9395df2e41f2068bb86feeb.tar.xz
Fix: [Network] Prevent stalling save game transfer when compression is slow
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_server.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index f6b3e1192..5489db848 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -592,7 +592,7 @@ void ServerNetworkGameSocketHandler::CheckNextClientToSendMap(NetworkClientSocke
/** This sends the map to the client */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
{
- static uint sent_packets; // How many packets we did send successfully last time
+ static uint16 sent_packets; // How many packets we did send successfully last time
if (this->status < STATUS_AUTHORIZED) {
/* Illegal call, return error and ignore the packet */
@@ -652,8 +652,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
return NETWORK_RECV_STATUS_CONN_LOST;
case SPS_ALL_SENT:
- /* All are sent, increase the sent_packets */
- if (has_packets) sent_packets *= 2;
+ /* All are sent, increase the sent_packets but do not overflow! */
+ if (has_packets && sent_packets < std::numeric_limits<decltype(sent_packets)>::max() / 2) {
+ sent_packets *= 2;
+ }
break;
case SPS_PARTLY_SENT: