diff options
author | Patric Stout <truebrain@openttd.org> | 2021-08-21 11:56:29 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-21 11:56:29 +0200 |
commit | 4066a07d8fec401dfcf275d6a4683ff72344133d (patch) | |
tree | bcd32f4e94657f8dad67301b8fda72dfd37884d8 /src/network | |
parent | b83820e7238a15b385b5aac51d7f29aef8f30bef (diff) | |
download | openttd-4066a07d8fec401dfcf275d6a4683ff72344133d.tar.xz |
Fix: [Network] crash when last-joined server that is no longer available (#9503)
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_gui.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index df2314cd7..6dd6c9c11 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -249,15 +249,21 @@ protected: this->servers.clear(); bool found_current_server = false; + bool found_last_joined = false; for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) { this->servers.push_back(ngl); if (ngl == this->server) { found_current_server = true; } + if (ngl == this->last_joined) { + found_last_joined = true; + } } /* A refresh can cause the current server to be delete; so unselect. */ + if (!found_last_joined) { + this->last_joined = nullptr; + } if (!found_current_server) { - if (this->server == this->last_joined) this->last_joined = nullptr; this->server = nullptr; this->list_pos = SLP_INVALID; } |