summaryrefslogtreecommitdiff
path: root/src/network
diff options
context:
space:
mode:
authorPatric Stout <truebrain@openttd.org>2021-02-27 10:29:29 +0100
committerPatric Stout <github@truebrain.nl>2021-02-28 12:27:04 +0100
commit3677418225c069b7b6b16f3d0855a772f0e47c0a (patch)
tree66f0f728c3ab93cec7730f0aa6dd354ddce77df4 /src/network
parent6b8f9b50b99bc09fd35a9a0bbffdb6f306aa97c7 (diff)
downloadopenttd-3677418225c069b7b6b16f3d0855a772f0e47c0a.tar.xz
Fix: [Network] also count the person downloading the map in the queue
Strictly seen, there are "N" people -waiting- in front of you in the queue, but it is nicer to show "N + 1" for the person that is currently downloading the map. Avoids it showing: "0 clients in front of you". That just feels a bit off.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 5b6bc03f4..9a0c6a3bb 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -550,7 +550,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
/** Tell the client that its put in a waiting queue. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
{
- int waiting = 0;
+ int waiting = 1; // current player getting the map counts as 1
Packet *p;
/* Count how many clients are waiting in the queue, in front of you! */