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authorrubidium42 <rubidium@openttd.org>2021-05-02 09:18:56 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-14 23:22:04 +0200
commit297d6e20bf0467d2a42e49bee291829ce3bb7c58 (patch)
treed428b9f170c31b1552b0365b21b916ff6ead6278 /src/network
parentebe32ad9129bb5846433366509728fb594f3be62 (diff)
downloadopenttd-297d6e20bf0467d2a42e49bee291829ce3bb7c58.tar.xz
Codechange: [Network] Pass passwords as std::string to the network code
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.cpp6
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_func.h6
3 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 61baa7617..80ecfc2cd 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -152,9 +152,9 @@ byte NetworkSpectatorCount()
* @param password The unhashed password we like to set ('*' or '' resets the password)
* @return The password.
*/
-const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
+std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
{
- if (strcmp(password, "*") == 0) password = "";
+ if (password.compare("*") == 0) password = "";
if (_network_server) {
NetworkServerSetCompanyPassword(company_id, password, false);
@@ -787,7 +787,7 @@ public:
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
-bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password)
+bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
{
CompanyID join_as = default_company;
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 7e2c7bb23..b6da3dc18 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -1261,7 +1261,7 @@ void NetworkClient_Connected()
* @param password The password.
* @param command The command to execute.
*/
-void NetworkClientSendRcon(const char *password, const char *command)
+void NetworkClientSendRcon(const std::string &password, const char *command)
{
MyClient::SendRCon(password, command);
}
diff --git a/src/network/network_func.h b/src/network/network_func.h
index bedc9bc54..82a5deb45 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -40,7 +40,7 @@ bool NetworkValidateClientName();
bool NetworkValidateClientName(std::string &client_name);
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
-const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);
+std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
void NetworkReboot();
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkGameLoop();
@@ -51,10 +51,10 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
-bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
+bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
void NetworkClientJoinGame();
void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
-void NetworkClientSendRcon(const char *password, const char *command);
+void NetworkClientSendRcon(const std::string &password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);