diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-02 09:18:56 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-14 23:22:04 +0200 |
commit | 297d6e20bf0467d2a42e49bee291829ce3bb7c58 (patch) | |
tree | d428b9f170c31b1552b0365b21b916ff6ead6278 /src/network | |
parent | ebe32ad9129bb5846433366509728fb594f3be62 (diff) | |
download | openttd-297d6e20bf0467d2a42e49bee291829ce3bb7c58.tar.xz |
Codechange: [Network] Pass passwords as std::string to the network code
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 6 | ||||
-rw-r--r-- | src/network/network_client.cpp | 2 | ||||
-rw-r--r-- | src/network/network_func.h | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 61baa7617..80ecfc2cd 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -152,9 +152,9 @@ byte NetworkSpectatorCount() * @param password The unhashed password we like to set ('*' or '' resets the password) * @return The password. */ -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password) +std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password) { - if (strcmp(password, "*") == 0) password = ""; + if (password.compare("*") == 0) password = ""; if (_network_server) { NetworkServerSetCompanyPassword(company_id, password, false); @@ -787,7 +787,7 @@ public: * @param join_company_password The password for the company. * @return Whether the join has started. */ -bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password) +bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password) { CompanyID join_as = default_company; std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 7e2c7bb23..b6da3dc18 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1261,7 +1261,7 @@ void NetworkClient_Connected() * @param password The password. * @param command The command to execute. */ -void NetworkClientSendRcon(const char *password, const char *command) +void NetworkClientSendRcon(const std::string &password, const char *command) { MyClient::SendRCon(password, command); } diff --git a/src/network/network_func.h b/src/network/network_func.h index bedc9bc54..82a5deb45 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -40,7 +40,7 @@ bool NetworkValidateClientName(); bool NetworkValidateClientName(std::string &client_name); void NetworkUpdateClientName(); bool NetworkCompanyHasClients(CompanyID company); -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password); +std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password); void NetworkReboot(); void NetworkDisconnect(bool blocking = false, bool close_admins = true); void NetworkGameLoop(); @@ -51,10 +51,10 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); void NetworkClientsToSpectators(CompanyID cid); -bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr); +bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = ""); void NetworkClientJoinGame(); void NetworkClientRequestMove(CompanyID company, const std::string &pass = ""); -void NetworkClientSendRcon(const char *password, const char *command); +void NetworkClientSendRcon(const std::string &password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); bool NetworkCompanyIsPassworded(CompanyID company_id); |