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author | Patric Stout <truebrain@openttd.org> | 2021-08-23 12:41:20 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-23 12:41:20 +0200 |
commit | 0d26359b5b18d2dd4202c28c898955339d7bcc5a (patch) | |
tree | c32300cd66f9b76dc203e9ff88ed3339dcc1a2f9 /src/network | |
parent | 93fd42b0c3a26eb02d3c3dd4ae273b5e546baf14 (diff) | |
download | openttd-0d26359b5b18d2dd4202c28c898955339d7bcc5a.tar.xz |
Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_gamelist.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index ef5405dd2..693b1fdc7 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -43,6 +43,7 @@ NetworkGameList *NetworkGameListAddItem(const std::string &connection_string) } item = new NetworkGameList(resolved_connection_string); + item->info.gamescript_version = -1; item->version = _network_game_list_version; if (prev_item == nullptr) { |