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authorglx <glx@openttd.org>2019-12-17 22:04:09 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-21 20:13:03 +0100
commitee7a8eebca774666cd3625431a86dd05113b5e88 (patch)
tree7a7843a2ffae14db6e15933eb1bb29923945ddb0 /src/network
parent0b489f99249a8c62ee3826e490ed17f29377581c (diff)
downloadopenttd-ee7a8eebca774666cd3625431a86dd05113b5e88.tar.xz
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_chat_gui.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index adaf6978c..07348c048 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -347,9 +347,7 @@ struct NetworkChatWindow : public Window {
* Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
- const Town *t;
-
- FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) {
+ for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) {
/* Get the town-name via the string-system */
SetDParam(0, t->index);
GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer));