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authorrubidium <rubidium@openttd.org>2009-12-20 19:18:18 +0000
committerrubidium <rubidium@openttd.org>2009-12-20 19:18:18 +0000
commitcf2349ae10c57b6b4b171eeeca11382d1d8afa4b (patch)
tree4828a5245939a8c325e0fbeb38c24a637df491c6 /src/network
parent3d2184825800755c60d56b4878befd35d77998c3 (diff)
downloadopenttd-cf2349ae10c57b6b4b171eeeca11382d1d8afa4b.tar.xz
(svn r18578) -Feature: initially select the last joined server when going to the server list
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_gui.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index d2e7c3ab0..4ba226266 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -451,10 +451,8 @@ public:
UpdateNetworkGameWindow(true);
this->field = NGWW_CLIENT;
- this->server = NULL;
- this->list_pos = SLP_INVALID;
-
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ this->server = this->last_joined;
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);