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author | rubidium <rubidium@openttd.org> | 2009-10-03 14:48:12 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-10-03 14:48:12 +0000 |
commit | afed4330dac0dd738eab604274952901dfba5537 (patch) | |
tree | 5f720fe56787aed7b75b092d2b75318b2849f9fb /src/network | |
parent | 12a814f487883b291c17bba69a5cd41ebf862708 (diff) | |
download | openttd-afed4330dac0dd738eab604274952901dfba5537.tar.xz |
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 4990237a3..6e3640692 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -367,7 +367,7 @@ static uint NetworkCountActiveClients() /* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */ static void CheckMinActiveClients() { - if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return; + if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return; if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) { if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return; |