summaryrefslogtreecommitdiff
path: root/src/network
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2009-05-19 21:20:14 +0000
committerrubidium <rubidium@openttd.org>2009-05-19 21:20:14 +0000
commit9f4d64bda06a449e2b1c528e342be5bb12a1623b (patch)
treec7ae21e8a883df20254134a0e155ef468c61fef8 /src/network
parent00bc2659f24b07851291d56d170174ed27581bc7 (diff)
downloadopenttd-9f4d64bda06a449e2b1c528e342be5bb12a1623b.tar.xz
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.cpp9
-rw-r--r--src/network/network.h4
-rw-r--r--src/network/network_client.cpp15
-rw-r--r--src/network/network_client.h2
-rw-r--r--src/network/network_func.h2
-rw-r--r--src/network/network_gui.cpp12
6 files changed, 17 insertions, 27 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index f2d5e497a..4d407e2b0 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -714,7 +714,7 @@ public:
/* Used by clients, to connect to a server */
-void NetworkClientConnectGame(NetworkAddress address)
+void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as)
{
if (!_network_available) return;
@@ -722,6 +722,7 @@ void NetworkClientConnectGame(NetworkAddress address)
strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
_settings_client.network.last_port = address.GetPort();
+ _network_join_as = join_as;
NetworkDisconnect();
NetworkInitialize();
@@ -778,9 +779,6 @@ bool NetworkServerStart()
_last_sync_frame = 0;
_network_own_client_id = CLIENT_ID_SERVER;
- /* Non-dedicated server will always be company #1 */
- if (!_network_dedicated) _network_playas = COMPANY_FIRST;
-
_network_clients_connected = 0;
NetworkInitGameInfo();
@@ -1126,6 +1124,3 @@ bool IsNetworkCompatibleVersion(const char *other)
}
#endif /* ENABLE_NETWORK */
-
-/* NOTE: this variable needs to be always available */
-CompanyID _network_playas;
diff --git a/src/network/network.h b/src/network/network.h
index cbad95d98..ba5dbf1bb 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -33,8 +33,4 @@ static inline void NetworkDrawChatMessage() {}
#define _is_network_server 0
#endif /* ENABLE_NETWORK */
-
-/** As which company do we play? */
-extern CompanyID _network_playas;
-
#endif /* NETWORK_H */
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index db25c8f7a..5705fec41 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -44,6 +44,9 @@ static uint8 _network_server_max_companies;
/** Maximum number of spectators of the currently joined server. */
static uint8 _network_server_max_spectators;
+/** Who would we like to join as. */
+CompanyID _network_join_as;
+
/** Make sure the unique ID length is the same as a md5 hash. */
assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1);
@@ -135,7 +138,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_string(_settings_client.network.client_name); // Client name
- p->Send_uint8 (_network_playas); // PlayAs
+ p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
p->Send_string(_settings_client.network.network_id);
MY_CLIENT->Send_Packet(p);
@@ -406,9 +409,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
- /* Do we receive a change of data? Most likely we changed playas */
- if (client_id == _network_own_client_id) _network_playas = playas;
-
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
@@ -620,10 +620,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
/* New company/spectator (invalid company) or company we want to join is not active
* Switch local company to spectator and await the server's judgement */
- if (_network_playas == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_playas)) {
+ if (_network_join_as == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_join_as)) {
SetLocalCompany(COMPANY_SPECTATOR);
- if (_network_playas != COMPANY_SPECTATOR) {
+ if (_network_join_as != COMPANY_SPECTATOR) {
/* We have arrived and ready to start playing; send a command to make a new company;
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
@@ -632,7 +632,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
}
} else {
/* take control over an existing company */
- SetLocalCompany(_network_playas);
+ SetLocalCompany(_network_join_as);
}
}
@@ -845,7 +845,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
if (!Company::IsValidID(company_id)) company_id = COMPANY_SPECTATOR;
if (client_id == _network_own_client_id) {
- _network_playas = company_id;
SetLocalCompany(company_id);
}
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 88747d587..f40ccf518 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -23,6 +23,8 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
void NetworkClient_Connected();
+extern CompanyID _network_join_as;
+
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CLIENT_H */
diff --git a/src/network/network_func.h b/src/network/network_func.h
index dc799fdbd..b8ca77abb 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -39,7 +39,7 @@ void NetworkStartDebugLog(NetworkAddress address);
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
-void NetworkClientConnectGame(NetworkAddress address);
+void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as);
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 23cdec35d..b60192ef5 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -23,6 +23,7 @@
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../company_base.h"
+#include "../company_func.h"
#include "table/strings.h"
#include "../table/sprites.h"
@@ -1534,18 +1535,15 @@ struct NetworkLobbyWindow : public Window {
case NLWW_JOIN: // Join company
/* Button can be clicked only when it is enabled */
- _network_playas = this->company;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
break;
case NLWW_NEW: // New company
- _network_playas = COMPANY_NEW_COMPANY;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
break;
case NLWW_SPECTATE: // Spectate game
- _network_playas = COMPANY_SPECTATOR;
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
break;
case NLWW_REFRESH: // Refresh
@@ -1817,7 +1815,7 @@ struct NetworkClientListPopupWindow : Window {
if (_network_own_client_id != ci->client_id) {
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
- if (Company::IsValidID(_network_playas) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
+ if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
this->proc[i++] = &ClientList_GiveMoney;
}