diff options
author | rubidium <rubidium@openttd.org> | 2009-05-19 21:20:14 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-05-19 21:20:14 +0000 |
commit | 9f4d64bda06a449e2b1c528e342be5bb12a1623b (patch) | |
tree | c7ae21e8a883df20254134a0e155ef468c61fef8 /src/network | |
parent | 00bc2659f24b07851291d56d170174ed27581bc7 (diff) | |
download | openttd-9f4d64bda06a449e2b1c528e342be5bb12a1623b.tar.xz |
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 9 | ||||
-rw-r--r-- | src/network/network.h | 4 | ||||
-rw-r--r-- | src/network/network_client.cpp | 15 | ||||
-rw-r--r-- | src/network/network_client.h | 2 | ||||
-rw-r--r-- | src/network/network_func.h | 2 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 12 |
6 files changed, 17 insertions, 27 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index f2d5e497a..4d407e2b0 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -714,7 +714,7 @@ public: /* Used by clients, to connect to a server */ -void NetworkClientConnectGame(NetworkAddress address) +void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as) { if (!_network_available) return; @@ -722,6 +722,7 @@ void NetworkClientConnectGame(NetworkAddress address) strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host)); _settings_client.network.last_port = address.GetPort(); + _network_join_as = join_as; NetworkDisconnect(); NetworkInitialize(); @@ -778,9 +779,6 @@ bool NetworkServerStart() _last_sync_frame = 0; _network_own_client_id = CLIENT_ID_SERVER; - /* Non-dedicated server will always be company #1 */ - if (!_network_dedicated) _network_playas = COMPANY_FIRST; - _network_clients_connected = 0; NetworkInitGameInfo(); @@ -1126,6 +1124,3 @@ bool IsNetworkCompatibleVersion(const char *other) } #endif /* ENABLE_NETWORK */ - -/* NOTE: this variable needs to be always available */ -CompanyID _network_playas; diff --git a/src/network/network.h b/src/network/network.h index cbad95d98..ba5dbf1bb 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -33,8 +33,4 @@ static inline void NetworkDrawChatMessage() {} #define _is_network_server 0 #endif /* ENABLE_NETWORK */ - -/** As which company do we play? */ -extern CompanyID _network_playas; - #endif /* NETWORK_H */ diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index db25c8f7a..5705fec41 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -44,6 +44,9 @@ static uint8 _network_server_max_companies; /** Maximum number of spectators of the currently joined server. */ static uint8 _network_server_max_spectators; +/** Who would we like to join as. */ +CompanyID _network_join_as; + /** Make sure the unique ID length is the same as a md5 hash. */ assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1); @@ -135,7 +138,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) p = NetworkSend_Init(PACKET_CLIENT_JOIN); p->Send_string(_openttd_revision); p->Send_string(_settings_client.network.client_name); // Client name - p->Send_uint8 (_network_playas); // PlayAs + p->Send_uint8 (_network_join_as); // PlayAs p->Send_uint8 (NETLANG_ANY); // Language p->Send_string(_settings_client.network.network_id); MY_CLIENT->Send_Packet(p); @@ -406,9 +409,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; - /* Do we receive a change of data? Most likely we changed playas */ - if (client_id == _network_own_client_id) _network_playas = playas; - ci = NetworkFindClientInfoFromClientID(client_id); if (ci != NULL) { if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) { @@ -620,10 +620,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) /* New company/spectator (invalid company) or company we want to join is not active * Switch local company to spectator and await the server's judgement */ - if (_network_playas == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_playas)) { + if (_network_join_as == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_join_as)) { SetLocalCompany(COMPANY_SPECTATOR); - if (_network_playas != COMPANY_SPECTATOR) { + if (_network_join_as != COMPANY_SPECTATOR) { /* We have arrived and ready to start playing; send a command to make a new company; * the server will give us a client-id and let us in */ _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; @@ -632,7 +632,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) } } else { /* take control over an existing company */ - SetLocalCompany(_network_playas); + SetLocalCompany(_network_join_as); } } @@ -845,7 +845,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE) if (!Company::IsValidID(company_id)) company_id = COMPANY_SPECTATOR; if (client_id == _network_own_client_id) { - _network_playas = company_id; SetLocalCompany(company_id); } diff --git a/src/network/network_client.h b/src/network/network_client.h index 88747d587..f40ccf518 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -23,6 +23,8 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs); void NetworkClient_Connected(); +extern CompanyID _network_join_as; + #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CLIENT_H */ diff --git a/src/network/network_func.h b/src/network/network_func.h index dc799fdbd..b8ca77abb 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -39,7 +39,7 @@ void NetworkStartDebugLog(NetworkAddress address); void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); -void NetworkClientConnectGame(NetworkAddress address); +void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as); void NetworkClientRequestMove(CompanyID company, const char *pass = ""); void NetworkClientSendRcon(const char *password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 23cdec35d..b60192ef5 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -23,6 +23,7 @@ #include "../querystring_gui.h" #include "../sortlist_type.h" #include "../company_base.h" +#include "../company_func.h" #include "table/strings.h" #include "../table/sprites.h" @@ -1534,18 +1535,15 @@ struct NetworkLobbyWindow : public Window { case NLWW_JOIN: // Join company /* Button can be clicked only when it is enabled */ - _network_playas = this->company; - NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); + NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company); break; case NLWW_NEW: // New company - _network_playas = COMPANY_NEW_COMPANY; - NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); + NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY); break; case NLWW_SPECTATE: // Spectate game - _network_playas = COMPANY_SPECTATOR; - NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); + NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR); break; case NLWW_REFRESH: // Refresh @@ -1817,7 +1815,7 @@ struct NetworkClientListPopupWindow : Window { if (_network_own_client_id != ci->client_id) { /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */ - if (Company::IsValidID(_network_playas) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) { + if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } |