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author | smatz <smatz@openttd.org> | 2009-05-18 16:21:28 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-18 16:21:28 +0000 |
commit | 8808f3beea881af5652716c883a21c8031b5e390 (patch) | |
tree | bc14c65d1e66c407b72d254fc926d105eea2f1e4 /src/network | |
parent | 5fe906e14992f7a301ae94c357e80af076ab7a63 (diff) | |
download | openttd-8808f3beea881af5652716c883a21c8031b5e390.tar.xz |
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index c661e1a98..f2d5e497a 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -97,7 +97,7 @@ extern void StateGameLoop(); */ NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index) { - return NetworkClientInfo::IsValidID(index) ? NetworkClientInfo::Get(index) : NULL; + return NetworkClientInfo::GetIfValid(index); } /** |