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authorsmatz <smatz@openttd.org>2009-05-18 16:21:28 +0000
committersmatz <smatz@openttd.org>2009-05-18 16:21:28 +0000
commit8808f3beea881af5652716c883a21c8031b5e390 (patch)
treebc14c65d1e66c407b72d254fc926d105eea2f1e4 /src/network
parent5fe906e14992f7a301ae94c357e80af076ab7a63 (diff)
downloadopenttd-8808f3beea881af5652716c883a21c8031b5e390.tar.xz
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index c661e1a98..f2d5e497a 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -97,7 +97,7 @@ extern void StateGameLoop();
*/
NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index)
{
- return NetworkClientInfo::IsValidID(index) ? NetworkClientInfo::Get(index) : NULL;
+ return NetworkClientInfo::GetIfValid(index);
}
/**