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author | rubidium <rubidium@openttd.org> | 2010-10-21 20:12:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-21 20:12:48 +0000 |
commit | 87edf2524d8904189391b427a9c823cb3d5fdf03 (patch) | |
tree | 5ec3718ba52a2dc2faff4c629269563996f348da /src/network | |
parent | a671f64896251875f8b881db69ce1cc9cb358f5c (diff) | |
download | openttd-87edf2524d8904189391b427a9c823cb3d5fdf03.tar.xz |
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 68d3887f2..7d3dbbe13 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -202,7 +202,13 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se SetDParamStr(0, name); SetDParamStr(1, str); SetDParam(2, data); - GetString(message, strid, lastof(message)); + + /* All of these strings start with "***". These characters are interpreted as both left-to-right and + * right-to-left characters depending on the context. As the next text might be an user's name, the + * user name's characters will influence the direction of the "***" instead of the language setting + * of the game. Manually set the direction of the "***" by inserting a text-direction marker. */ + char *msg_ptr = message + Utf8Encode(message, _dynlang.text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); + GetString(msg_ptr, strid, lastof(message)); DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message); IConsolePrintF(colour, "%s", message); |