diff options
author | Jonathan G Rennison <j.g.rennison@gmail.com> | 2021-04-06 19:31:52 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-06 19:31:52 +0100 |
commit | 825867f2c50ce508fac442e6113da9cebbfccf75 (patch) | |
tree | e543a1baee4cf51506d131839ca85c37ee8712b9 /src/network | |
parent | 920bf703cda28e2c864531f5bc5468cff1f0ce73 (diff) | |
download | openttd-825867f2c50ce508fac442e6113da9cebbfccf75.tar.xz |
Fix: [Network] State conditions for sending client info/quit packets (#8959)
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_server.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9e4d0d88f..86885d598 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -456,7 +456,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err } for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { - if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) { + if (new_cs->status >= STATUS_AUTHORIZED && new_cs != this) { /* Some errors we filter to a more general error. Clients don't have to know the real * reason a joining failed. */ if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION) { @@ -549,7 +549,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome() /* Transmit info about all the active clients */ for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { - if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) { + if (new_cs != this && new_cs->status >= STATUS_AUTHORIZED) { this->SendClientInfo(new_cs->GetInfo()); } } @@ -1068,7 +1068,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet * this->last_frame_server = _frame_counter; for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { - if (new_cs->status > STATUS_AUTHORIZED) { + if (new_cs->status >= STATUS_AUTHORIZED) { new_cs->SendClientInfo(this->GetInfo()); new_cs->SendJoin(this->client_id); } @@ -1178,7 +1178,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { - if (new_cs->status > STATUS_AUTHORIZED) { + if (new_cs->status >= STATUS_AUTHORIZED) { new_cs->SendErrorQuit(this->client_id, errorno); } } @@ -1204,7 +1204,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { - if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) { + if (new_cs->status >= STATUS_AUTHORIZED && new_cs != this) { new_cs->SendQuit(this->client_id); } } @@ -1607,7 +1607,9 @@ void NetworkUpdateClientInfo(ClientID client_id) DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id); for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { - cs->SendClientInfo(ci); + if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) { + cs->SendClientInfo(ci); + } } NetworkAdminClientUpdate(ci); |