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authorrubidium <rubidium@openttd.org>2007-01-04 15:42:09 +0000
committerrubidium <rubidium@openttd.org>2007-01-04 15:42:09 +0000
commit6851608c007509481b30947bfbd6bac50b89ff18 (patch)
tree15909c0154fb98b80ddc92ff7ebb1a0b9cac437e /src/network
parent90f546e87ef589952a2e3367d40f00229a140080 (diff)
downloadopenttd-6851608c007509481b30947bfbd6bac50b89ff18.tar.xz
(svn r7821) -Fix: be more strict about the socket from where packets arrive. Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/udp.c2
-rw-r--r--src/network/core/udp.h3
-rw-r--r--src/network/network_udp.c57
3 files changed, 33 insertions, 29 deletions
diff --git a/src/network/core/udp.c b/src/network/core/udp.c
index badd9a532..2ae14d5fa 100644
--- a/src/network/core/udp.c
+++ b/src/network/core/udp.c
@@ -119,7 +119,7 @@ void NetworkUDPReceive(SOCKET udp)
p.next = NULL;
/* Handle the packet */
- NetworkHandleUDPPacket(&p, &client_addr);
+ NetworkHandleUDPPacket(udp, &p, &client_addr);
}
}
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index 3221e664f..f927c289c 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -17,10 +17,11 @@ void NetworkUDPReceive(SOCKET udp);
/**
* Function that is called for every received UDP packet.
+ * @param udp the socket the packet is received on
* @param packet the received packet
* @param client_addr the address of the sender of the packet
*/
-void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr);
+void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr);
///** Sending/receiving of (large) chuncks of UDP packets **////
diff --git a/src/network/network_udp.c b/src/network/network_udp.c
index 2ecf0c04d..6e8fd2a59 100644
--- a/src/network/network_udp.c
+++ b/src/network/network_udp.c
@@ -397,30 +397,31 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
}
}
-
-// The layout for the receive-functions by UDP
-typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
-
-static NetworkUDPPacket* const _network_udp_packet[] = {
- RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER),
- RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
- RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
- NULL,
- NULL,
- RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
- NULL,
- RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST),
- NULL,
- RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS),
- RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS),
+/**
+ * Every type of UDP packet should only be received by a single socket;
+ * The socket communicating with the masterserver should receive the
+ * game information of some 'random' host.
+ */
+typedef struct NetworkUDPPacketAndSocket {
+ void (*callback)(Packet *p, struct sockaddr_in *client_addr);
+ SOCKET *incoming_socket;
+} NetworkUPDPacketAndSocket;
+
+static const NetworkUPDPacketAndSocket _network_udp_packet[PACKET_UDP_END] = {
+ { RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER), &_udp_server_socket },
+ { RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), &_udp_client_socket },
+ { RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), &_udp_server_socket },
+ { NULL, NULL },
+ { NULL, NULL },
+ { RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER), &_udp_master_socket },
+ { NULL, NULL },
+ { RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST), &_udp_client_socket },
+ { NULL, NULL },
+ { RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS), &_udp_server_socket },
+ { RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS), &_udp_client_socket },
};
-
-// If this fails, check the array above with network_data.h
-assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
-
-
-void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
+void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr)
{
byte type;
@@ -430,13 +431,15 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
type = NetworkRecv_uint8(&_udp_cs, p);
- if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
- _network_udp_packet[type](p, client_addr);
+ if (type < PACKET_UDP_END && *_network_udp_packet[type].incoming_socket == udp && !_udp_cs.has_quit) {
+ _network_udp_packet[type].callback(p, client_addr);
} else {
- if (!_udp_cs.has_quit) {
- DEBUG(net, 0, "[udp] received invalid packet type %d", type);
+ if (*_network_udp_packet[type].incoming_socket != udp) {
+ DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
+ } else if (!_udp_cs.has_quit) {
+ DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
} else {
- DEBUG(net, 0, "[udp] received illegal packet");
+ DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
}
}
}