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authoralberth <alberth@openttd.org>2016-09-04 12:57:43 +0000
committeralberth <alberth@openttd.org>2016-09-04 12:57:43 +0000
commit597380e099688652e31fd1f406b53dee6b65da90 (patch)
treeac7bdedf8b7fd9d8f096465c3cbb1b41b40f1e78 /src/network
parentdf9a9f074a55a839a5f311e5c0837342192e720d (diff)
downloadopenttd-597380e099688652e31fd1f406b53dee6b65da90.tar.xz
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index d4d294146..a33e5c681 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
-extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
+extern bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
@@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
/* The map is done downloading, load it */
ClearErrorMessages();
- bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
+ bool load_success = SafeLoad(NULL, FOP_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */
this->last_packet = _realtime_tick;