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authorBjarni Thor <bjarni@bjarnithor.com>2020-01-21 15:39:10 +0000
committerCharles Pigott <charlespigott@googlemail.com>2020-02-04 22:17:39 +0000
commit5880f1479f21157158dbe862e4cb1118e0cfbfae (patch)
tree83597e5e42c96594646ccc548a915f303488b044 /src/network
parentb5d56559d2ec16512dd8a0346406bf36486ebf7c (diff)
downloadopenttd-5880f1479f21157158dbe862e4cb1118e0cfbfae.tar.xz
Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to provide a reason for kicking/banning a client, which the client sees in a pop-up window after being kicked. The implementation extends the network protocol by adding a new network action called NETWORK_ACTION_KICKED that is capable of having an error string, unlike the other network error packages. Additionally, the kick function broadcasts a message to all clients about the kicked client and the reason for the kick.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.cpp1
-rw-r--r--src/network/network_client.cpp11
-rw-r--r--src/network/network_func.h6
-rw-r--r--src/network/network_gui.cpp4
-rw-r--r--src/network/network_server.cpp25
-rw-r--r--src/network/network_server.h2
-rw-r--r--src/network/network_type.h1
7 files changed, 34 insertions, 16 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index fe7e6a855..e8c99c89b 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -248,6 +248,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break;
case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
+ case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break;
default: strid = STR_NETWORK_CHAT_ALL; break;
}
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 08ec7823e..74b802f91 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -687,8 +687,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
StringID err = STR_NETWORK_ERROR_LOSTCONNECTION;
if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
-
- ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
+ /* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */
+ if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) {
+ char kick_msg[255];
+ p->Recv_string(kick_msg, sizeof(kick_msg));
+ SetDParamStr(0, kick_msg);
+ ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL);
+ } else {
+ ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
+ }
/* Perform an emergency save if we had already entered the game */
if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
diff --git a/src/network/network_func.h b/src/network/network_func.h
index d4a62ddd3..cbb89820c 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -75,9 +75,9 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0, bool from_admin = false);
-void NetworkServerKickClient(ClientID client_id);
-uint NetworkServerKickOrBanIP(ClientID client_id, bool ban);
-uint NetworkServerKickOrBanIP(const char *ip, bool ban);
+void NetworkServerKickClient(ClientID client_id, const char *reason);
+uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason);
+uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 2faf5a395..c4488f35d 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1687,12 +1687,12 @@ static WindowDesc _client_list_popup_desc(
/* Here we start to define the options out of the menu */
static void ClientList_Kick(const NetworkClientInfo *ci)
{
- NetworkServerKickClient(ci->client_id);
+ NetworkServerKickClient(ci->client_id, nullptr);
}
static void ClientList_Ban(const NetworkClientInfo *ci)
{
- NetworkServerKickOrBanIP(ci->client_id, true);
+ NetworkServerKickOrBanIP(ci->client_id, true, nullptr);
}
static void ClientList_GiveMoney(const NetworkClientInfo *ci)
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index f68cfd05c..dd88042a1 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -407,13 +407,15 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
/**
* Send an error to the client, and close its connection.
* @param error The error to disconnect for.
+ * @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
-NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error)
+NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
{
char str[100];
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
+ if (reason != nullptr) p->Send_string(reason);
this->SendPacket(p);
StringID strid = GetNetworkErrorMsg(error);
@@ -427,7 +429,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
- NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
+ if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
+ NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
+ } else {
+ NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
+ }
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
@@ -2039,29 +2045,32 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const cha
/**
* Kick a single client.
* @param client_id The client to kick.
+ * @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
-void NetworkServerKickClient(ClientID client_id)
+void NetworkServerKickClient(ClientID client_id, const char *reason)
{
if (client_id == CLIENT_ID_SERVER) return;
- NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED);
+ NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
}
/**
* Ban, or kick, everyone joined from the given client's IP.
* @param client_id The client to check for.
* @param ban Whether to ban or kick.
+ * @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
-uint NetworkServerKickOrBanIP(ClientID client_id, bool ban)
+uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
{
- return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban);
+ return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
}
/**
* Kick or ban someone based on an IP address.
* @param ip The IP address/range to ban/kick.
* @param ban Whether to ban or just kick.
+ * @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
-uint NetworkServerKickOrBanIP(const char *ip, bool ban)
+uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
{
/* Add address to ban-list */
if (ban) {
@@ -2081,7 +2090,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_address.IsInNetmask(ip)) {
- NetworkServerKickClient(cs->client_id);
+ NetworkServerKickClient(cs->client_id, reason);
n++;
}
}
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 9a1873520..3dfcf5594 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -89,7 +89,7 @@ public:
NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
- NetworkRecvStatus SendError(NetworkErrorCode error);
+ NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data);
NetworkRecvStatus SendJoin(ClientID client_id);
NetworkRecvStatus SendFrame();
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 595eaad0f..5f796b83d 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -85,6 +85,7 @@ enum DestType {
enum NetworkAction {
NETWORK_ACTION_JOIN,
NETWORK_ACTION_LEAVE,
+ NETWORK_ACTION_KICKED,
NETWORK_ACTION_SERVER_MESSAGE,
NETWORK_ACTION_CHAT,
NETWORK_ACTION_CHAT_COMPANY,