diff options
author | Bjarni Thor <bjarni@bjarnithor.com> | 2020-01-21 15:39:10 +0000 |
---|---|---|
committer | Charles Pigott <charlespigott@googlemail.com> | 2020-02-04 22:17:39 +0000 |
commit | 5880f1479f21157158dbe862e4cb1118e0cfbfae (patch) | |
tree | 83597e5e42c96594646ccc548a915f303488b044 /src/network | |
parent | b5d56559d2ec16512dd8a0346406bf36486ebf7c (diff) | |
download | openttd-5880f1479f21157158dbe862e4cb1118e0cfbfae.tar.xz |
Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 1 | ||||
-rw-r--r-- | src/network/network_client.cpp | 11 | ||||
-rw-r--r-- | src/network/network_func.h | 6 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 4 | ||||
-rw-r--r-- | src/network/network_server.cpp | 25 | ||||
-rw-r--r-- | src/network/network_server.h | 2 | ||||
-rw-r--r-- | src/network/network_type.h | 1 |
7 files changed, 34 insertions, 16 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index fe7e6a855..e8c99c89b 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -248,6 +248,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break; case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break; case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break; + case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break; default: strid = STR_NETWORK_CHAT_ALL; break; } diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 08ec7823e..74b802f91 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -687,8 +687,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p StringID err = STR_NETWORK_ERROR_LOSTCONNECTION; if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error]; - - ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL); + /* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */ + if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) { + char kick_msg[255]; + p->Recv_string(kick_msg, sizeof(kick_msg)); + SetDParamStr(0, kick_msg); + ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL); + } else { + ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL); + } /* Perform an emergency save if we had already entered the game */ if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave(); diff --git a/src/network/network_func.h b/src/network/network_func.h index d4a62ddd3..cbb89820c 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -75,9 +75,9 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id); void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string); void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0, bool from_admin = false); -void NetworkServerKickClient(ClientID client_id); -uint NetworkServerKickOrBanIP(ClientID client_id, bool ban); -uint NetworkServerKickOrBanIP(const char *ip, bool ban); +void NetworkServerKickClient(ClientID client_id, const char *reason); +uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason); +uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason); void NetworkInitChatMessage(); void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 2faf5a395..c4488f35d 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1687,12 +1687,12 @@ static WindowDesc _client_list_popup_desc( /* Here we start to define the options out of the menu */ static void ClientList_Kick(const NetworkClientInfo *ci) { - NetworkServerKickClient(ci->client_id); + NetworkServerKickClient(ci->client_id, nullptr); } static void ClientList_Ban(const NetworkClientInfo *ci) { - NetworkServerKickOrBanIP(ci->client_id, true); + NetworkServerKickOrBanIP(ci->client_id, true, nullptr); } static void ClientList_GiveMoney(const NetworkClientInfo *ci) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index f68cfd05c..dd88042a1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -407,13 +407,15 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo() /** * Send an error to the client, and close its connection. * @param error The error to disconnect for. + * @param reason In case of kicking a client, specifies the reason for kicking the client. */ -NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error) +NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason) { char str[100]; Packet *p = new Packet(PACKET_SERVER_ERROR); p->Send_uint8(error); + if (reason != nullptr) p->Send_string(reason); this->SendPacket(p); StringID strid = GetNetworkErrorMsg(error); @@ -427,7 +429,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + if (error == NETWORK_ERROR_KICKED && reason != nullptr) { + NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); + } else { + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + } for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) { @@ -2039,29 +2045,32 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const cha /** * Kick a single client. * @param client_id The client to kick. + * @param reason In case of kicking a client, specifies the reason for kicking the client. */ -void NetworkServerKickClient(ClientID client_id) +void NetworkServerKickClient(ClientID client_id, const char *reason) { if (client_id == CLIENT_ID_SERVER) return; - NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED); + NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason); } /** * Ban, or kick, everyone joined from the given client's IP. * @param client_id The client to check for. * @param ban Whether to ban or kick. + * @param reason In case of kicking a client, specifies the reason for kicking the client. */ -uint NetworkServerKickOrBanIP(ClientID client_id, bool ban) +uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason) { - return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban); + return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason); } /** * Kick or ban someone based on an IP address. * @param ip The IP address/range to ban/kick. * @param ban Whether to ban or just kick. + * @param reason In case of kicking a client, specifies the reason for kicking the client. */ -uint NetworkServerKickOrBanIP(const char *ip, bool ban) +uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason) { /* Add address to ban-list */ if (ban) { @@ -2081,7 +2090,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban) for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { if (cs->client_id == CLIENT_ID_SERVER) continue; if (cs->client_address.IsInNetmask(ip)) { - NetworkServerKickClient(cs->client_id); + NetworkServerKickClient(cs->client_id, reason); n++; } } diff --git a/src/network/network_server.h b/src/network/network_server.h index 9a1873520..3dfcf5594 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -89,7 +89,7 @@ public: NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id); NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci); - NetworkRecvStatus SendError(NetworkErrorCode error); + NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr); NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data); NetworkRecvStatus SendJoin(ClientID client_id); NetworkRecvStatus SendFrame(); diff --git a/src/network/network_type.h b/src/network/network_type.h index 595eaad0f..5f796b83d 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -85,6 +85,7 @@ enum DestType { enum NetworkAction { NETWORK_ACTION_JOIN, NETWORK_ACTION_LEAVE, + NETWORK_ACTION_KICKED, NETWORK_ACTION_SERVER_MESSAGE, NETWORK_ACTION_CHAT, NETWORK_ACTION_CHAT_COMPANY, |