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authorrubidium <rubidium@openttd.org>2009-09-30 13:32:39 +0000
committerrubidium <rubidium@openttd.org>2009-09-30 13:32:39 +0000
commit124e543b1d7c100cd86213b9079df58834dd3d1e (patch)
tree8b1651a3618fab52dad0dba7bb5571eccd8e89c9 /src/network
parentd3cfacdbf0ba4f3b5a6e1fb4906d724ae3bb02c3 (diff)
downloadopenttd-124e543b1d7c100cd86213b9079df58834dd3d1e.tar.xz
(svn r17667) -Fix [FS#3245]: autopause tried to (un)pause the server every tick when the pause command only gets processed once every frame_freq ticks. So it would spam the console with duplicate attempts.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 5622be20c..4990237a3 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1019,7 +1019,12 @@ void NetworkGameLoop()
cp->company = (CompanyID)company;
}
#endif /* DEBUG_DUMP_COMMANDS */
- CheckMinActiveClients();
+ if (_frame_counter >= _frame_counter_max) {
+ /* Only check for active clients just before we're going to send out
+ * the commands so we don't send multiple pause/unpause commands when
+ * the frame_freq is more than 1 tick. */
+ CheckMinActiveClients();
+ }
bool send_frame = false;