diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-04 19:30:25 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-06 20:33:26 +0200 |
commit | dcef3209a61acf818f3114d07e3378bc7e61a9c1 (patch) | |
tree | 22d2fb4000dbf19832cc7c0ccb82daaf2fb22867 /src/network/network_udp.cpp | |
parent | dc0591728739c2c8fa68dbfeb418239fbfb39383 (diff) | |
download | openttd-dcef3209a61acf818f3114d07e3378bc7e61a9c1.tar.xz |
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r-- | src/network/network_udp.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 558b51f99..4e4f4a37e 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -90,10 +90,8 @@ static UDPSocket _udp_master("Master"); ///< udp master socket static void DoNetworkUDPQueryServer(const std::string &connection_string, bool needs_mutex, bool manually) { /* Clear item in gamelist */ - NetworkGameList *item = CallocT<NetworkGameList>(1); + NetworkGameList *item = new NetworkGameList(connection_string, manually); strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name)); - item->connection_string = connection_string; - item->manually = manually; NetworkGameListAddItemDelayed(item); std::unique_lock<std::mutex> lock(_udp_client.mutex, std::defer_lock); |