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authorrubidium <rubidium@openttd.org>2009-04-02 19:21:26 +0000
committerrubidium <rubidium@openttd.org>2009-04-02 19:21:26 +0000
commitc0c6e07081fb55d1ec5c46cc3606185062cfe45c (patch)
treef53550975dd7d0507b3e94bded12ae75496aa6a7 /src/network/network_udp.cpp
parent804370d964486ab0ac51a7402e6b30fced5d31af (diff)
downloadopenttd-c0c6e07081fb55d1ec5c46cc3606185062cfe45c.tar.xz
(svn r15915) -Codechange: let the udp code use NetworkAddress.
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp49
1 files changed, 14 insertions, 35 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 6f533937e..a509eb09e 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -104,7 +104,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
- DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
+ DEBUG(net, 2, "[udp] queried from '%s'", client_addr->GetHostname());
}
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
@@ -154,7 +154,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
uint8 in_reply_count = 0;
size_t packet_len = 0;
- DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
+ DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString());
num_grfs = p->Recv_uint8 ();
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
@@ -217,10 +217,10 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
/* Just a fail-safe.. should never happen */
if (_network_udp_server) return;
- DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
+ DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString());
/* Find next item */
- item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
+ item = NetworkGameListAddItem(client_addr->GetIP(), client_addr->GetPort());
this->Recv_NetworkGameInfo(p, &item->info);
@@ -236,7 +236,6 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
const GRFConfig *c;
uint in_request_count = 0;
- struct sockaddr_in out_addr;
for (c = item->info.grfconfig; c != NULL; c = c->next) {
if (c->status == GCS_NOT_FOUND) item->info.compatible = false;
@@ -255,15 +254,13 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
this->Send_GRFIdentifier(&packet, in_request[i]);
}
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(item->port);
- out_addr.sin_addr.s_addr = item->ip;
+ NetworkAddress out_addr(item->ip, item->port);
this->SendPacket(&packet, &out_addr);
}
}
if (item->info.hostname[0] == '\0')
- snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
+ snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", client_addr->GetHostname());
/* Check if we are allowed on this server based on the revision-match */
item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision);
@@ -302,7 +299,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
uint8 num_grfs;
uint i;
- DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
+ DEBUG(net, 6, "[udp] newgrf data reply from %s", client_addr->GetAddressAsString());
num_grfs = p->Recv_uint8 ();
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
@@ -369,13 +366,9 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
for (i = 0; _broadcast_list[i] != 0; i++) {
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
- struct sockaddr_in out_addr;
+ NetworkAddress out_addr(_broadcast_list[i], _settings_client.network.server_port);
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(_settings_client.network.server_port);
- out_addr.sin_addr.s_addr = _broadcast_list[i];
-
- DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
+ DEBUG(net, 4, "[udp] broadcasting to %s", out_addr.GetHostname());
socket->SendPacket(&p, &out_addr);
}
@@ -385,24 +378,19 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
/* Request the the server-list from the master server */
void NetworkUDPQueryMasterServer()
{
- struct sockaddr_in out_addr;
-
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
}
Packet p(PACKET_UDP_CLIENT_GET_LIST);
-
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
- out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
/* packet only contains protocol version */
p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
_udp_client_socket->SendPacket(&p, &out_addr);
- DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port));
+ DEBUG(net, 2, "[udp] master server queried at %s", out_addr.GetAddressAsString());
}
/* Find all servers */
@@ -440,10 +428,7 @@ void NetworkUDPQueryServerThread(void *pntr)
{
NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
- struct sockaddr_in out_addr;
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(info->GetPort());
- out_addr.sin_addr.s_addr = info->GetIP();
+ NetworkAddress out_addr(info->GetIP(), info->GetPort());
/* Clear item in gamelist */
NetworkGameList *item = CallocT<NetworkGameList>(1);
@@ -481,10 +466,7 @@ void NetworkUDPRemoveAdvertiseThread(void *pntr)
DEBUG(net, 1, "[udp] removing advertise from master server");
/* Find somewhere to send */
- struct sockaddr_in out_addr;
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
- out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
/* Send the packet */
Packet p(PACKET_UDP_SERVER_UNREGISTER);
@@ -516,10 +498,7 @@ void NetworkUDPRemoveAdvertise()
void NetworkUDPAdvertiseThread(void *pntr)
{
/* Find somewhere to send */
- struct sockaddr_in out_addr;
- out_addr.sin_family = AF_INET;
- out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
- out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
DEBUG(net, 1, "[udp] advertising to master server");