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author | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
commit | a25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch) | |
tree | c9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_type.h | |
parent | 703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff) | |
download | openttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz |
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_type.h')
-rw-r--r-- | src/network/network_type.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h index 2878819b5..a65e66386 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -81,6 +81,16 @@ enum NetworkAction { NETWORK_ACTION_NAME_CHANGE, }; +/** Messages the server can give */ +enum NetworkServerMessage { + NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players) + NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players) + NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting client) + NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (client connected) + NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect) + NETWORK_SERVER_MESSAGE_END +}; + enum NetworkErrorCode { NETWORK_ERROR_GENERAL, // Try to use this one like never |