diff options
author | rubidium <rubidium@openttd.org> | 2010-10-15 20:29:59 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2010-10-15 20:29:59 +0000 |
commit | c9cbab14ea4ad07354524dd1a7e7df4126722ba1 (patch) | |
tree | 995cd1a20ccc1519ad92a518ac439ca63a19fc01 /src/network/network_server.h | |
parent | f712055002526b48b8f7f6c79c600f73784d6ce3 (diff) | |
download | openttd-c9cbab14ea4ad07354524dd1a7e7df4126722ba1.tar.xz |
(svn r20937) -Codechange: move some variables from client/server to server only
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index b287e92d5..691411519 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -47,7 +47,12 @@ protected: NetworkRecvStatus SendWait(); NetworkRecvStatus SendNeedGamePassword(); NetworkRecvStatus SendNeedCompanyPassword(); + public: + byte lag_test; ///< Byte used for lag-testing the client + ClientStatus status; ///< Status of this client + CommandQueue outgoing_queue; ///< The command-queue awaiting delivery + ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler(); |